Post by yuurei on Sept 10, 2014 14:29:46 GMT
Teppeki Rato
"...Uhm...Is there something you needed from me specifically?"
"...Uhm...Is there something you needed from me specifically?"
[PTabbedContent][PTab=Ninja Data]
Name Meaning: ”Iron Wall" | "The empty person"
Gender: Male
Age: 17
Birthday: 9 October
Village: Sabakugakure
Clan: Teppeki
Rank: Jonin | Clan Head
Element Affinity: Raiton | Doton
[/PTab][PTab=Personality]
Rato has three faces that people see most often. The first, and newest, is the one he wears as the new clan head. In this guise, he is distant, if polite, more focused on getting whatever it is he needs to do for the clan done than any sort of socialization. The second is the one that has lead to his infamy in the clan, and is the one he wears when in the heat of combat. This one is cold, almost mercilessly pragmatic, with a focus on killing the threat very dead, and ensuring it stays so by tearing it to shreds. The third, and closest to his true personality is the shy, socially awkward teenager.
At his core, Rato is someone who genuinely means well, and does his best to keep those around him safe, even if that goal has made it so he was first an outcast, and now someone to be watched for even a hint of betrayal. Of course, as result of such treatment, he is not exactly the best at social interactions, and is more than slightly anxious and prone to assuming the worst after more than a few attempts on his life, first for his lack of mercy on the battlefield, then later for his status as clan head. As such, he comes across as somewhat jumpy, although perhaps wary might be a better term, and is likely to assume that people are at best slightly hostile to him.
Despite rumors and allegations, his cruelty in the field isn’t born from an enjoyment for such acts, but rather a view of such actions being the most pragmatic solution to the problem, and seeing no moral issues in his preferred tactics.
[/PTab][PTab=Appearance and Attire]
At 5'6'', Rato is fairly short, and doesn't seem to be getting any taller, something that is less distressing to him in the face of his other issues. His hair is an exceedingly deep red, almost to the point of being black, although in the proper light it reflects its actual colors. His eyes are a dark gold, and usually move around wherever he is, scanning the environment in an almost anxious manner. He wears a grey kataginu, with grey hakama. Atop his kataginu, he wears a reversible haori- tan outside, grey inside. On his feet, he wears grey shinobi sandals, and he wears his hitai-ate on black fabric, around his waist. He wears his ninja plate, painted grey, under his haori.
[/PTab][PTab=Technical Information]
EXP: 1
Stamina: 10
PHYSICAL:
Force: -3-
Speed: -4-
Physical Energy: -5-
Accuracy: -4-
MENTAL:
Ninjutsu: -5-
Taijutsu: -3-
Genjutsu: -3-
Intelligence: -5-
MYSTICAL:
Power: -5-
Control: -4-
Spiritual Energy: -5-
Mastery (Jinchuuriki only): -1-
[/PTab][PTab=Equipment]
Money:
両100 000
Weapons: Shuriken x 200 | Kunai x 360 | Senbon x 250
Armor: Hitai-ate (Black) x 1 | Ninja Plate (Grey) x 1
Supplies: Exploding Seals x 15 | Poison vial x 3 | Bandages x 6
Medicine: Soldier pill x 5 | Blood Replenishing Pill x 5 | Painkiller x 10
[/PTab][PTab=Mission Experience]
Mission Points: 0
D-rank: ---
C-rank: ---
B-rank: ---
A-rank: ---
S-rank: ---
[/PTab][PTab=Jutsu]
[PTabbedContent=Ninjutsu][PTab=E-rank]
Name: Kawarimi no Jutsu - Body Replacement Technique
Classification: Ninjutsu, General skill.
Type: Supplementary
Range: -
Hand Seals: Ram → Boar → Ox → Dog → Snake
Requirements: --
This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack. Exploding tags can be attached to the replacement for an added surprise. Basically all ninja know this technique.
Name: Bunshin no Jutsu - Clone Technique
Classification: Ninjutsu, Bunshinjutsu, General skill.
Type: Supplementary
Range: -
Hand Seals: Ram → Snake → Tiger
Requirements: --
This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Name: Henge no Jutsu -Transformation Technique
Classification: Ninjutsu, General skill.
Type: Supplementary
Range: -
Hand Seals: Dog → Boar → Tiger
Requirements: --
This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on an inexperienced ninja.The transformation would be dispelled when the user is injured or hit.
[/PTab][PTab=D-rank]
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Name: Erubou - Heavy Style Outburst
Classification: Nintaijutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: --
Requirements: Element Nature(Kaminari), Raiton no Yoroi
After covering themselves in their Lightning Release Armour, the user thrusts their elbow at their opponent with extreme force.
Name: Girochin Doroppu - Righteous Lightning Sinking Anger Lightning Axe
Classification: Nintaijutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: --
Requirements: Element Nature(Kaminari), Raiton no Yoroi
After covering themselves in their Lightning Release Armour, the user jumps into the air above their opponent and performs a downwards kick, using the momentum of the fall to increase the power behind the attack.
Name: Doton: Doroku Gaeshi - Earth Release: Earth Shore Return
Classification: Ninjutsu
Type: Defensive.
Range: Close (0~5m)
Hand Seals: -
Requirements: Element Nature(Tsuchi)
After striking the ground with their hands, the usercreates a large wall of earth in front of them. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Also, since this technique only guards frontal attacks, the enemy can easily attack from the side or even from above.
Name: Doton: Moguragakure no Jutsu - Earth Release: Hiding Like a Mole Technique
Classification: Ninjutsu, Stealth
Type: Supplementary
Range: -
Hand Seals: -
Requirements: Element Nature(Tsuchi)
This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach.
Name: Doton: Dochuu Eigyo no Jutsu - Earth Release: Underground Projection Fish Technique
Classification: Ninjutsu, Stealth
Type: Supplementary
Range: -
Hand Seals: -
Requirements: Element Nature(Tsuchi), Any underground jutsu.
A ninjutsu where one suddenly appears to the ground's surface. Its efficiency will increase drastically if used in conjunction with a jutsu such as Oboro Bunshin no Jutsu to draw the enemy's attention. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses. This technique is used for sneaking and striking silently, like a fish underwater. As such it is a great strategy for a guerrilla, and a likely resort, used quite often for things such as personality assassination.
Name: Doton: Dochuu Senkou - Earth Release: Underground Submarine Voyage
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: -
Requirements: Element Nature(Tsuchi)
After sinking underground by turning it into fluid. The user can close in on the enemy with high speed, by swimming underground. Since under ground is a blind spot the target has no warning, allowing the user to launch a surpise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu."
Name: Doton: Kajuugan no Jutsu - Earth Release: Added-Weight Rock Technique
Classification: Ninjutsu.
Type: Supplementary
Range: Close [0~5m)
Hand Seals: Snake
Requirements: Element Nature(Tsuchi)
This technique simply allows the user to increase the weight of their target, subtracting half of ones control from the target's speed. It can also be used to strengthen jutsu that rely on size and weight to do damage.
[/PTab][PTab=B-rank]
Name: Kage Bunshin no Jutsu - Shadow Clone Technique.
Classification: Ninjutsu, Bunshinjutsu
Type: Supplementary
Range: -
Hand Seals: Technique specific hand seal
Requirements: Bunshin no Jutsu.
Similar to the Bunshin no Jutsu , this jutsu creates clones of the user. But unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original.
Unlike other clone techniques, they can't be detected by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance, making them indistinguishable from the actual person.
Name: Raiton no Yoroi - Lightning Release Armor
Classification: Ninjutsu
Type: Defensive, Supplementary.
Range: Close (0~5m)
Hand Seals: --
Requirements: Element Nature(Kaminari)
The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed. Increases speed by 1 while active
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[PTabbedContent=Taijutsu][PTab=E-rank]
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[PTabbedContent=Genjutsu][PTab=E-rank]
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[PTabbedContent=Hijutsu][PTab=E-rank]
[/PTab][PTab=D-rank]
Name: Jiton: Inryoku - Magnet Release: Attraction
Classification: Ninjutsu, Kekkei Genkai.
Type: Supplementary
Range: Close (0~5m), Mid (5~10m)
Hand seals: Snake
Requirements: Earth and Lightning affinities, member of Teppeki clan
A basic Magnet Release technique that allows the user to attract magnetized
objects, or even magnetized people. The technique has many different
applications and can be used in many different situations.
Name: Jiton: Sekiryoku - Magnet Release: Repulsion
Classification: Ninjutsu, Kekkei Genkai.
Type: Supplementary
Range: Close (0~5m), Mid (5~10m)
Hand seals: ---
Requirements: Earth and Lightning affinities, member of Teppeki clan
A basic Magnet Release Technique which allows the user, upon thrusting their
hand towards a magnetized object or person, to send it flying back with much
force. The technique has many different applications and can be used in many
different situations.
[/PTab][PTab=C-rank]
Name: Jiton: Jishuriken - Magnet Release: Magnet Shuriken
Classification: Ninjutsu, Kekkai Genkai, Weaponry.
Type: Offensive.
Range: Mid (5~10m)
Hand seals: --
Requirements: Earth and Lightning affinities, Earth and Lightning affinities, member of Teppeki clan
Utilising their Jiton kekkei genkai to magnetise a large quantity of
shuriken, the user then throws them in the direction of their opponent. Any
individual that comes into direct contact with these shuriken are themselves
magnetised; as such, it is crucial that the opponent avoids all of them as
even a single deflection will result in the production of a powerful magnetic
field around their body. Once the person has been magnetised, the user can
manipulate the magnetic field in such a manner as to make any subsequent
attack using a metallic weapon almost impossible to evade.
[/PTab][PTab=B-rank]
Name: Jiton: Kinzoku Kedoru - Magnet Release: Metal Sense
Classification: Ninjutsu
Type: Ninjutus, Hijutsu, Sensory, Passive
Range: Long (10+ m)
Hand seals:
Requirements: Earth and Lightning affinities, member of Teppeki clan
The Jiton user is so intune with their kekkai genkai they can sense and manipulate metal at ever smaller levels, with no hand seals needed, or longer amounts of time to focus to do so.
Control to Sense/Power to manipulate Example
1 Large metal plate
2 Swords, pipes
3 Lnives, kunai
4 Nails, screws
5 Dust, sand
6 Amounts within human body
[/PTab][PTab=A-rank]
Name: Chinsei no Kaiho - Stillness of the World
Classification: Ninjutsu, Hijutsu
Type: Defensive
Range: Power x 5
Hand seals: ---
Requirements: Earth and Lightning affinities, member of Teppeki clan
The Teppeki alters the magnetic forces in an area to hold all magnetic metal in place. Radius is determined by power, and number of turns held being equal to Control.
b]Name:[/b] Jiton: Satetsu Kaihou - Magnet Release: Sand Iron World Method
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Mid (5~10m)
Hand seals: --
Requirements: Earth and Lightning affinities, Earth and Lightning
affinities, member of Teppeki clan
This technique uses Iron Sand to create a gigantic sphere of branching
spikes. The user first creates two masses of Iron Sand of opposing magnetic
fields and then merges them together. This causes the magnetic forces to
instantly increase and the repellent force created by the two opposing
magnetic fields scatters the Iron Sand across a vast area.
The Iron Sand spreads in spikes that branch off irregularly, making it almost
impossible to get a clear overview of what is happening. This also makes
evading the spikes nearly impossible. Even if the opponent has managed to
evade getting hit, the Iron Sand spikes will have filled the entire
surroundings, cutting off any escape routes. With the opponent trapped, the
user is free to attack in person.
[/PTab][PTab=S-rank]
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[/PTab][PTab=History]
Born to the eldest child and daughter of the former clan head, Rato had a relatively normal childhood, or as much as one could have when they grew up in the Great Clan Wars; this was thanks in part to not being considered for Heir as there was someone else being considered at the time. When he was eight years old, he was deemed old enough to go into the field, and was assigned to a group that was scouting ahead of the main combat forces of the clan. While working with a member of this group to scout an area that had been assumed safe, something went awry, and communication was lost between the two and the other members of the group. The end result, when the group found their lost members, was the sight of fallen clan member, and several very dead enemy shinobi, with Rato stabbing one slowly dying enemy.
The end result of that night was a group of very disturbed clan members, who refused to work any longer with a child so capable of killing in such a way, with rumors spreading even as he was bounced from group to group, being shunted off from each one as his kills racked up in his wake. Eventually, he was sent back to the main compound, if only because there were no groups left on the outer perimeters that would tolerate his presence. Of course, even back at the compound, things remained much as they had outside it, with his own parents treating him as a ticking time bomb of a stranger.
Around the time he was considered skilled enough that he would have been ranked as Chuunin, he was rotated into a team that was, at the least, not hostile to his presence. As the team leader gave clear concise rules for those on the team to follow, with one of them being for the lower skilled members to “never split up” Rato was able to avoid following his first instinct to kill things very dead. That is, right up until a mission led to the leader being separated from them, and the three younger members being backed into a gorge with not much of a way out. With one member bleeding to death, another already unconscious, and one dead, Rato found himself truly backed into a corner for the first time in a long while. Using a disabled but alive enemy as bait, he shoved as many weapons as possible into said bait, doused them liberally with poison, using the teens screams as a lure, and waited, hidden, at the mouth of the gorge as the remainder of the opposing group came to investigate. Using the clan kekkei genkai more specifically Jiton: Inryoku to pull all the weapons- which was the amount carried by the three Teppeki and the fallen enemy- into the three investigating enemy, effectively shredding them.
In the wake of the events, Rato was consigned mostly to jobs that were research based, and kept him far, far away from anything not his own that even remotely resembled a potential weapon. This continued right up until the aging clan head, Rato’s grandfather, decided that the clan should join up with one of the villages that had forme,d more specifically Sabakugakure due to the fact they would be able to remain in their ancestral homeland. Trouble arose when, literally days before reaching their destination the moving clan was attacked by shinobi who had yet to ally themselves with any village, the clan head dying in the attack. Upon reaching the village, dead stored in seals until they had time to safely perform funeral rites, the clan was informed of a predicament- they needed someone to sit as clan head in eyes of the law. Somehow, the plan seeped into the clan to elect Rato as the clan head. Rato is fairly certain that this is because it gives them a valid reason to have at least two clan members watching him at all times...
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