Post by Kawiie on Aug 19, 2014 19:45:54 GMT
[PTabbedContent=Aburame to Teppeki][PTab=Aburame Clan]
The Aburame clan (油女一族, Aburame Ichizoku; Literally meaning "Aburame family") is a clan characterized by their use of insects as weapons. The insects live in symbiosis within the body of the shinobi. At birth, members of this clan are offered to a special breed of insects called Kikaichuu as a nest, residing just under their host's skin. The insects can leave and enter through various pores, apparently by eating their way through the skin. They feed on chakra as a food source, making them quite deadly. The relationship between the shinobi and the insects is mutually beneficial. The host grants the bugs shelter and allows them to feed off their chakra, their body becoming a living hive of tens of thousands of these bugs, and in return the bugs do the user's bidding, allowing the shinobi to perform ninjutsu-like techniques without the use of hand seals or chakra conversion.
A female bug can be left on a target, which then can be tracked by smell by the male bug, or scout bugs can be sent out and return to tell the host information about the area. For this reason, Aburame clan members are experts in espionage; they can communicate with the bugs, and the bugs specialize in stealth because they make no noise or motion during combat. In addition to utilizing insects in battle, the Aburame clan also studies insects. A major defining trait of the Aburame clan is that all of its known members wear dark sunglasses that hide their eyes as well as jackets that cover part of their face.
Allegiance: Taiyougakure no Sato
Leader: Aburame Rikinoshi
Members: ---
D-RANK:
Name: Kikaichuu no Jutsu - Destruction Bug Host Technique
Classification: Ninjutsu, Hijutsu, Fighting Style
Type: Offensive, Defensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand seals: -
Requirements: -
The Kikaichuu no Jutsu is a practice exclusive to the Aburame clan. When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the Hijutsu of the clan, and learn how the insects may serve them in combat.
Name: Mushi Jamingu no Jutsu - Wicked Insect Folk Tools Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: Close (0~5m) to Long (10m+)
Hand seals: -
Requirements: Kikaichuu no Jutsu.
The user has a large amount of their kikaichū and has them spread out over a wide area around themselves. The insects then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type shinobi's chakra-sensing ability, as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location.
C-RANK:
Name: Mushi Bunshin no Jutsu - Insect Clone Technique
Classification: Ninjutsu, Hijutsu, Bunshinjutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: Kikaichuu no Jutsu, Bunshin no Jutsu.
A secret technique exclusive to the Aburame clan, where thousands of Kikaichuu are gathered in one place and pattern themselves after the user or anyone else they choose. Seeing as it's elaborate enough to be mistaken for the original, it may be used as a decoy, or as part of a diversionary tactic. Furthermore, since one can put the insects in standby someplace beforehand, then have them assume the form of the clone, this jutsu is arguably even more effective than the Kage Bunshi , depending on the task. The clone falls apart into its component bugs when struck. Because they're made of bugs, the clones can reform almost instantly.
Name: Hijutsu: Mushidama - Secret Technique: Insect Sphere
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand seals: -
Requirements: Kikaichuu no Jutsu.
By using the destruction bugs, members of the Aburame clan surround their opponent with thousands of bugs, making a globe of bugs around the opponent beforehand to completely trap them. Once trapped, the bugs would normally drain the chakra and swallow their victim. The bugs covering the victims body prevent movement, but if they escape, the bugs will follow them.
Name: Kidaichuu Mushikui - Parasitic Giant Insect Bug Bite
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Kikaichuu no Jutsu.
Following an Aburame clan member placing a number of kidaichū onto the skin of an enemy, these insects immediately burrow into the victim's body and begin to devour its flesh and chakra. This process causes the insects to grow rapidly in size, until the host body is completely eaten away from the inside out.
A-RANK:
Name: Nanosaizu no Dokumushi - Nano-sized, Venomous Insects
Classification: Ninjutsu, Hijutsu, Fighting Style
Type: Offensive, Defensive, Supplementary
Range: Close (0~5m)
Hand seals: -
Requirements: Kikaichuu no Jutsu, Special permission.
Nanosaizu no Dokumushi are a special breed of insects used by select members of the Aburame clan as part of their Parasitic Destruction Insect Technique. These bugs destroy their enemies' cells, causing excruciating pain in the process. Unlike the standard Kikaichuu, which are able to act independently of the user, the nano-sized insects can seemingly only be transferred onto a victim's body by direct physical contact; though only a mere touch from the user's skin is required as the bugs can circumvent most forms of clothing. However, direct skin to skin contact has the highest chance of success.
[/PTab][PTab=Akimichi Clan]
The Akimichi clan (秋道一族, Akimichi Ichizoku; Literally meaning "Akimichi family") is a clan that is able to quickly convert calories into chakra, which they then use in their hidden technique, Baika no Jutsu and its various related body-enlargement jutsu. Most of these jutsu are known to rapidly consume the user's chakra upon activation, and maintaining them during a prolonged battle can be tiring indeed, which is probably why the Akimichi are prone to overeating in order to constantly replenish their chakra reserves.
Allegiance: Sabakugakure no Sato
Leader: Akimichi Choumon
Members: ---
D-RANK:
Name: Baika no Jutsu - Multi-Size Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary.
Range: -
Hand seals: Ram → Special Seal
Requirements: Calories.
This is a secret jutsu passed down in the Akimichi clan that expands the user's stomach. This jutsu increases the user's body size by using up the user's food energy, converting calories into chakra. Akimichi clan members tend to eat fattening foods and have large physiques in order to support this technique. Strength raised by 1.
C-RANK:
Name: Bubun Baika no Jutsu - Partial Multi-Size Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary.
Range: -
Hand seals: -
Requirements: Baika no Jutsu, Calories.
Like the standard Baika no Jutsu , this jutsu expands the body, but expands parts of the body as opposed to just the stomach. Skilled clan members can alter the size of their body to a large scale with little trouble. With the larger body parts, the user's strength increases proportionally. Strength raised by 1 for the enlarged body part.
Name: Nikudan Sensha - Human Bullet Tank
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Baika no Jutsu
After the user uses Baika no Jutsu to make themselves into a human-sized ball, they tuck their limbs inside their clothes and use chakra to propel themselves into a powerful, but slow, roll. It is difficult for the user to turn in this form.
Name: Nikudan Hari Sensha - Spiked Human Bullet Tank
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Nikudan Sensha, Wired Kunai or Alternate way of adding spikes.
With its effectiveness raised several times by using it together with weapons, this technique is an enhanced version of the Akimichi-clan's secret Nikudan Sensha . After wrapping ropes with kunai attached around body, the Baika no Jutsu is used. From that state, one switches over to the Nikudan Sensha . Using the kunai as spikes, the rotation power increases, and the attack power also drastically goes up. Speed raised by 1.
B-RANK:
Name: Chou Harite - Mega Palm Thrust
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Baika no Jutsu
After using the Baika no Jutsu to increase their size, the user funnels chakra into their hands. The weight and power of the hands are greatly increased because of the larger size, the muscles are activated with concentrated chakra, and the thickness has also increased. With so much chakra that it becomes visible, the user's palms become like an iron hammer. This gives this attack the power to even cave in the earth, causing extensive crushing damage to anything that may be caught beneath them. This attack is also shown to have a wide range due to the increased size of his palms.
Name: Choudan Bakugeki - Butterfly Bullet Bombing
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5)
Hand seals: -
Requirements: Karorii Kontorouru
After activating the Karorii Kontorouru technique, thye Akimichi clan member covers their hand in chakra and puts their full weight behind an explosive punch, dealing excessive amounts of damage to whatever is caught in the attack.
A-RANK:
Name: Chou Baika no Jutsu - Super Multi-Size Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: Baika no Jutsu, Calories.
The Chou Baika no Jutsu is basically a larger version of the normal Baika no Jutsu, which gives the user gigantic proportions. The clothes of the user also expand along with the body. The sheer size makes the user able to flatten the opponent completely without much effort. Strength raised by 3.
Name: Karorii Kontorouru - Calorie Control
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: -
This ability grants members of the Akimichi clan free control of their body's calories — which they convert into chakra in order to perform their techniques. At the highest level of the technique, the user converts calories into chakra and releases the chakra in the shape of two large butterfly wings. In this form, the user can use some of their clan's high-level techniques, such as the Butterfly Bullet Bombing technique several times without experiencing fatigue or other adverse effects. The user still experiences weight loss but it isn't nearly as severe as when the pills are used. The effect lasts for a total amount of posts equal to half the user's original stamina. Force and Physical Energy is raised by 2.
[/PTab][PTab=Houzuki Clan]
The Houzuki clan (鬼灯一族, Houzuki Ichizoku) is a group of ninja that originate from Mizu no Kuni with the ability to turn their bodies into liquefied form.
The members of this clan possess the ability to turn their bodies into liquid form using the Hydrification Technique. This ability however seems to require that they stay hydrated at all times.
All members of the Houzuki clan must have Water as their primary elemental nature, and may start with it at Genin level.
Allegiance: Here
Leader: Here
Members: Here, Here, Here
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Name: Suika no Jutsu - Hydrification Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: Personal
Hand seals: --
Requirements: Water nature.
A protean, whole-body technique whereby the user liquefies their entire body at will, making it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. However, while in a watery state, either partially or fully, they become vulnerable to all of water's normal weaknesses, such as electrical conductivity.
C-RANK:
Name: Mizudeppou no Jutsu - Water Gun Technique
Classification: Ninjutsu, Hijutsu.
Type: Offensive
Range: Close (0~5m)
Hand seals: --
Requirements: Suika no Jutsu, Water nature.
The user mimics a firearm with his hand and, through the Hydrification Technique, compresses an amount of water in their index finger, firing a drop with tremendous force and speed similar to a shot.
B-RANK:
Name: Suiton: Gousuiwan no Jutsu - Water Release: Great Water Arm Technique
Classification: Ninjutsu, Hijutsu.
Type: Offensive
Range: Close (0~5m)
Hand seals: --
Requirements: Suika no Jutsu, Water nature
By putting the Hydrification Technique into practical use, the muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. The technique gives the user superhuman strength, capable of breaking through both rock walls and steel doors. Increases strength in the arm by 1
[/PTab][PTab=Hyuuga Clan]
The Hyuuga clan (日向一族, Hyuuga Ichizoku; Literally meaning "Hyuuga family") is one of the oldest and most powerful clans in Hi no Kuni. All members born into the family possess the Byakugan, a kekkei genkai that gives them extended fields of vision and the ability to see the chakra circulatory system.
The clan is separated into two parts, the main house (宗家, Souke) and the branch house (分家, Bunke), a system that protects the secrets of the Byakugan from outsiders. The main house runs the family while the branch house protects it. The members of the branch house are branded with a cursed seal upon the next heir/heiress of the main house's third birthday. This seal gives the main house members absolute control over the branch members, because they can destroy the branch members' minds with a simple hand gesture, or cause them great pain to punish them. This seal also makes sure the secret of the Hyuuga's Byakugan is safe, because it seals the Byakugan after the wearer of the seal dies. Because they are essentially servants, simply because of their birth order or heritage, some branch house members are hostile to those of the main house.
Members of the clan are instructed in the use of the Juuken Ryuu, which uses the Byakugan to view the opponent's Keirakukei and deal precise blows to disable and impede the flow of chakra. Due to training in this style, Hyuuga clan members tend to have excellent chakra control. This is emphasized in jutsu that utilize this chakra control, as well as the nuances of the Juuken Ryuu.
The Byakugan (白眼; Literally meaning "White Eye") is a Doujutsu kekkei genkai of the Hyuuga Clan . Those that inherit the blood of this clan have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge. All members of the Hyuuga clan possess the Byakugan.
The first ability of the Byakugan gives the user a near 360º field of vision, except for one blind spot at the back of the neck above the third thoracic vertebra.
The second ability is being able to see through solid objects, and can use a degree of telescopic sight. The distance and the degree of telescopic sight varies from person to person, and can be improved.
The third and one of the greatest uses of the Byakugan is the ability to see chakra, as well as the chakra circulation system inside another's body. It is from this particular ability that they are able to employ their ultimate attack style: Juuken. Unlike the Gouken, which is focused on external injuries, the Juuken Ryuu focuses on internal injuries. Each strike, when placed correctly, strikes along the Keirakukei, which is the network of vessels that carry chakra. This network is closely intertwined with the functioning of the body's organs, and so, when the keirakukei take damage, the organs suffer as well. There is no defense against the Juuken, since one cannot train one's internal organs to become stronger. The only possible defense is to stop the Juuken hits from connecting.
Particularly skilled users of the Byakugan can take the Juuken Ryuu one step further. Along the keirakurei are 361 pinprick-sized nodes called tenketsu, or chakra points. When struck, the Byakugan user can choose to either seal, or forcibly open these tenketsu, thus giving the user complete control over their opponent's chakra system. So, with precision, all those points along the victim's body can be sealed, stopping the chakra flow to those areas. Able to strike without force, and yet do more damage to a ninja than some of the most powerful ninjutsu, the Juuken is probably the greatest taijutsu style known to all of the ninja world.
Near 360º field of vision. Ability to see through objects, Ability to see Keirakukei. May see through visual and sense other types of Genjutsu.
-----
At 2+ Chakra Control
Can see anything within 50 meters with detail.
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3+ Chakra Control
Can see Tenketsu. Can see anything within a 1000 meters with detail.
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5+ Chakra Control
Can see within 10 km with detail.
Allegiance: Taiyougakure no Sato
Leader (Main House): Hyuuga Hitomi
Main House Members: Here, Here, Here
Branch House Members: Here, Here, Here
D-RANK:
Name: Juuken - Gentle Fist
Classification: Nintaijutsu, Kekkai Genkai, Fighting Style
Type: Offensive.
Range: Close (0~5m)
Hand seals: -
Requirements: Byakugan.
The Juuken Ryuu is based on palm strikes and generally aims to damage the body's Keirakukei, thus creating difficulty by inhibiting an opponent's use of chakra. To do this, the user will forcefully insert a small amount of their own chakra into an opponent's chakra pathway system. The chakra can then be used to rupture or divert chakra flow, preventing them from using jutsu. Any chakra-based substance can also be destroyed by putting chakra in it with his Juuken. This is done by using the Tenketsu in one's hands to reform chakra into a needle-like shape to cut through chakra.It can also be used to attack the opponent's internal organs, to which the chakra pathway system is closely tied. Even the slightest tap from this style can cause major damage, hence the name "gentle fist." Because the chakra pathway system is invisible, the Byakugan is required for this style to be used effectively. Since the Byakugan is unique to the Hyuuga clan, it has become their signature style of combat.
C-RANK:
Name: Hakke Kuushou - Eight Trigrams Vacuum Palm
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: -
Requirements: Juuken
This technique is similar in practice to Hakkshou Kaiten , but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Juuken is formed to violently push the opponent away.
Name: Hakke Kuuhekishou - Eight Trigrams Vacuum Wall Palm
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: -
Requirements: Hakke Kuushou
This technique is a variation of the Eight Trigrams Vacuum Palm where either two Gentle Fist users, or a single person using both hands, send a powerful wave of chakra from either palm simultaneously with great force towards an opponent.
Name: Hakkeshou Kaiten - Eight Trigrams Palm Heavenly Spin
Classification: Nintaijutsu, Kekkai Genkai
Type: Defensive
Range: Close (0~5m)
Hand seals: -
Requirements: Juuken
This jutsu utilizes the chakra control gained through Juuken training to release a huge amount of chakra from all of the user's Tenketsu. The released chakra blocks any possible attack on the user. The user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. This jutsu is only effective when rotating, since the chakra itself is not enough to stop a physical attack. If they cannot rotate, the user becomes vulnerable.
B-RANK:
Name: Hakke Rokujuuyon Shou - Eight Trigrams Sixty-four Palms
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: 5+ Accuracy, Juuken, Able to see tenketsu.
The Hakke Rokujuuyon shou is a maneuver of the Jyuuken fighting style. It is reserved only for the Main branch of the Hyuuga Clan, though capable Branch members are able to reverse-engineer it. This technique is used to close off the flow of chakra through sixty-four Tenketsu of an opponent's Keirakukei. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move.
Once someone is within range of users "field of divination", they assume a technique-specific stance and begins to deliver the attack:
First, two consecutive strikes to make two.
Second, another two consecutive strikes to make four.
Third, four consecutive strikes to make eight.
Fourth, eight consecutive strikes to make sixteen.
Fifth, sixteen consecutive strikes to make thirty two.
Sixth, another thirty two consecutive strikes in succession to make a total of sixty four strikes.
Each set of strikes is done at an exponentially increasing pace and strength. The attack not only disables the enemy but also knocks them back with every set of strikes.
Name: Juuho Soushiken - Gentle Step Twin Lion Fists
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Juuken.
The user forms two large lion-shaped shrouds of chakra around their hands, then attacks the opponent with them, doing intense damage upon impact.
Name: Juukenpou Ichigekishin - Gentle Fist Art One Blow Body
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Hakkeshou Kaiten
Using their ability to expel chakra from every chakra point on their body, a member of the Hyuuga clan can hit their opponent with a blast of chakra that will send them flying away from the user, while being capable of dealing incredible amounts of damage.
A-RANK:
Name: Hyuuga Souke no Juinjutsu - Hyuuga Main Family's Cursed Seal Technique
Classification: Ninjutsu, Seal
Type: Supplementary
Range: Close (0~5m)
Hand seals: -
Requirements: Taught by Main house head or elder.
This seal is given to all branch house members in the Hyuuga clan by members of the main house. Its main purpose is to seal their Byakugan ability when they die, preventing an enemy from learning its secrets. Its secondary purpose is to control the branch house, since it can be activated at will by a main house member with a hand seal that only they know about, to destroy the wearer's brain cells.
[/PTab][PTab=Inuzuka Clan]
The Inuzuka clan (犬塚一族, Inuzuka Ichizoku) or Inuzuka family (犬塚家, Inuzuka-ke) is known for their use of ninken as fighting companions. Clan members are apparently given their own canine partner or partners when they reach a certain age. Thereafter, the shinobi and his/her dog(s) are practically inseparable. Clan members have distinctive red fang markings on their cheeks, animalistic eyes, and enlarged canine teeth. It would seem that due to the bond between a Inuzuka clan member and their canine partner(s), their chakra is allowed to mix and is shared between them, adding a feral appearance to the human partners, and makes a bond between them that affords them the use of the clan's collaboration jutsu, such as the Gatsuuga.
Hightened smell
Due to their close relationship to dogs, the Inuzuka clan members have a hightened sense of smell, comparable to that of a dog. This means they can locate and recognize people by smell. However, with the right amount of planning, this smell can be used against them.
Ninken
Being a clan that uses specially trained canines, referred to as Ninken(Ninja Dogs), as tools for their techniques, they have a close relationship to their Ninken, and always bring it into battle, thinking of it as an irreplaceable companion. These Ninken will have their own stats, though these do only consist of the stats of Taijutsu, Force, Speed, Physical Energy and Accuracy as well as Intelligence, and receive half of what the character gets at start up. Inuzuka Ninken get half of what their owner earns in threads, rounded up. All jutsu stored on the Ninken's page must be jutsu it can use alone, without any form of aid by its partner. At start up, a character may use some of their starting jutsu to give their ninken jutsu instead.
Allegiance: Here
Leader: Here
Members: Here, Here, Here
E-RANK:
Name: Dainamikkumaakingu - Dynamic Marking
Classification: Taijutsu, Hijutsu
Type: Supplementary
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: -
This jutsu involves having one's canine urinate on a target, allowing both the user and canine to track it by scent. This is a prerequisite for using Garouga, since the speed of the technique makes it impossible for the user to see while using it. This jutsu can also be performed while using Jinjuu Konbi Henge: Soutourou.
D-RANK:
Name: Juujin Bunshin - Beast Human Clone
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: Henge no Jutsu, Bunshin no Jutsu.
A modified version/mix of a Henge and a Bunshin technique, this jutsu, unique to the Inuzuka clan, allows a canine-user to transform their animal companion into a perfect copy of themselves. When combined with Shikyaku no Jutsu, the user and the animal become virtually impossible to tell apart, since both act equally animalistic. Like any transformation, the jutsu can be broken by identifying and attacking the animal, thus dispelling the transformation. This jutsu is often followed by the Gatsuuga.
Name: Tsuuga - Piercing Fang
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: -
The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and jutsu reinforced earth wall; all of which with a radius thicker than the user itself.
Name: Shikyaku no Jutsu - Four Legs Technique
Classification: Ninjutsu, Hijutsu, Fighting Style
Type: Supplementary
Range: -
Hand seals: -
Requirements: -
This technique grants animal-like accelerated fighting instinct and reflexes. By stretching chakra around one's entire body and moving on all fours, one obtains super-high speed, like that of a wild animal.
Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth and their finger-and-toenails grow to claw-like length, their eyes become more wild.
When under the effects of this jutsu, an Inuzuka will display feats of physical strength, speed, and endurance when they are in this state. The form is best suited for using and supporting the ferocious hit-and-run tactics that the Inuzuka clan are known well for. Raises movement speed by 1(only when running on all fours)
C-RANK:
Name: Gatsuuga - Dual Piercing Fang
Classification: Taijutsu, Hijutsu.
Type: Offensive
Range: Close (0~5)
Hand seals: -
Requirements: Juujin Bunshin
The user and his partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone.
B-RANK:
Name: Jinjuu Konbi Henge: Soutourou - Man Beast Combination Transformation: Double-Headed Wolf
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: --
Using a modified form of a Konbi Henge, the user and their canine transform themselves into a large, two-headed wolf. In this form they can use Garouga. Speed/Force combine -2. It lasts for half the user's original stamina on maximum, and jutsu are heavily limited.
Name: Garouga - Dual Wolf Fang
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Mid (5~10) to Long (10m+)
Hand seals: -
Requirements: Jinjuu Konbi Henge: Soutourou, Dainamikkumaarkingu
After the user(or rather, their canine) have used Dainamikkumaarkingu to mark a target, and entered Soutourou, the two then perform a much more powerful Gatsuuga-like attack. Like the lesser version, they spin rapidly to attack their target. Unlike the previous version, however, they move so rapidly that they can't see where they're going, hence the reason for the earlier Dainamikkumaarkingu, which allows them to track their opponents via the distinctive scent.
This attack is powerful enough to cut a person in two, and even if the attack misses, its speed is so great that the surrounding air can slice like a blade.
[/PTab][PTab=Kaguya Clan]
The Kaguya clan (かぐや一族, Kaguya Ichizoku) is known to be very barbaric. Select few possess the Kekkei Genkai Shikotsumyaku. The clan is extremely savage and is known to show no display of tactics when going to battle, refusing to back down even when surrounded and completely outmatched, preferring to fight to the death for fun.
Apparently, the members who possess the Shikotsumyaku abilities have a different bodily structure from normal humans.
Shikotsumyaku (屍骨脈; Literally meaning "Dead Bone Pulse") is the Kekkei Genkai of the Kaguya clan, which give them the ability to manipulate their own skeletal structure. By infusing their calcium with chakra, they can manipulate the growth and properties of their bones to their likings.
The main capabilities of Shikotsumyaku is allowing the user to manipulate their bones' growth. This allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like hand held weapons. They can even fire pieces of their bones as long-ranged projectiles. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed. Users can increase the density of the created bones, making them stronger than steel. This not only makes the created weapons very powerful, but also makes their bodies virtually indestructible.
Allegiance: Here
Leader: Here
Members: Here, Here, Here
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Name: Teshi Sendan - Ten-finger Drilling Bullets
Classification: Nintaijutsu, Kekkai Genkai, Weaponry
Type: Offensive.
Range: Close (0~5m), Mid (5~10m)
Hand seals: -
Requirements: --
Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless.
Name: Tsubaki no Mai - Dance of the Camellia
Classification: Nintaijutsu, Kekkai Genkai, weaponry
Type: Offensive.
Range: Close (0~5m)
Hand seals: -
Requirements: --
The user performs this jutsu by modifying the humerus (upper arm bone) of either their right or left arm to create a short, hilt-less bone sword. Since they can increase and compress the density of his bones, they can make the sword harder than steel. They then uses the sword to fight. This style uses quick cuts and thrusts to disable opponents quickly.
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Name: Karamatsu no Mai - Dance of the Larch
Classification: Nintaijutsu, Kekkai Genkai.
Type: Offensive, Defensive
Range: Close (0~5m)
Hand seals: -
Requirements: --
The user uses this jutsu to create a mass of razor-sharp bone spikes all over their body. These spines appear to be branches off their pre-existing skeletal structure rather than completely new bones. The user is even able to grow these bones at an extremely rapid rate so they can stab an opponent even as they are growing. They can even use them to block or trap an opponent's strikes. In addition to being an unwelcome surprise for opponents, it makes them basically untouchable at close range. If an opponent would start to get close to them, they can start to spin rapidly slashing the foe in multiple areas of their body.
Name: Yanagi no Mai - Dance of the Willow
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: --
To perform this dance, the user grows several long bone blades from their body for use as weapons. Though they would primarily use two blades grown from the palms of their hands, they are able to make use of several secondary bones grown from their elbows, knees, and shoulders. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend his bones to attack his opponents without having to adjust their own movement.
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Name: Tessenka no Mai: Tsuru - Dance of the Clematis: Vine
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: --
Using their kekkei genkai, the user can modify and pull out their own spinal column to use as a flexible chain staff, regrowing a new spine to replace the removed one. The protrusions on the vertebrae are modified to make them stronger and sharper.
Name: Tessenka no Mai: Hana - Dance of the Clematis: Flower
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Tessenka no Mai: Tsuru.
This is usually used as a follow-up to the Tessenka no Mai: Tsuru. The user's entire forearm is encased in a giant drill made of bone to attack the trapped victim. The bone is strengthened (through compression and its plaited spiral shape) to become the hardest type of bone the body can produce. The bone resembles a flower, hence the name.
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Name: Sawarabi no Mai - Dance of the Seedling Fern
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand seals: -
Requirements: --
The Kaguya bloodline's final dance (presumably the strongest as a last resort), this jutsu causes a giant forest of bone spikes to burst from the ground. The user is able to emerge from any bone at will, giving them a deadly element of surprise should the opponent be able to avoid the attack.
[/PTab][PTab=Nara Clan]
The Nara clan (奈良一族, Nara Ichizoku) or Nara family (奈良家, Nara-ke) is known for their manipulation of shadows and tending of deer, which graze in a large area of Nara clan forest. They have kept a book with medicine preparations and effects for generations which imply they are skilled in the area of medicine.
Despite being considered geniuses, the men from this family are prone to being lazy and hard to motivate. Ironically, they tend to be attracted to stern, overbearing women. However, there appear to be other factors as well. The Nara men seem to hold women in high esteem, and as a result, willingly defer to their female partners.
Allegiance: Choutengakure no Sato
Leader: Nara Yori
Members: Here, Here, Here
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Name: Kagemane no Jutsu - Shadow Imitation Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: Close (0~5) to Mid (5~10)
Hand seals: Rat
Requirements: --
The Shadow Imitation Technique allows the user to extend their shadow for as far as it has sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on preexisting shadows for their shadow to freely travel through.
The major downside of the Shadow Imitation is that it is tiring to use repeatedly; If the user is low on chakra, the performance rate of the technique also deteriorates. Insufficient lighting will make the jutsu less effective. A particularly strong opponent can also resist the shadow's forced imitation.
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Name: Kagemane Shuriken no Jutsu - Shadow Imitation Shuriken Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Kagemane no Jutsu, bladed weapon.
By infusing weapons, like shuriken, with their own chakra beforehand, the weapons are given the effect of the user's shadow techniques. By using these weapons to pierce the enemies' shadows, they are paralyzed in place. To pierce the shadow, it is necessary to avoid the target just barely. As it is more difficult for the enemy notice it, this ninjutsu also compensates for the weak point of the similar Kagemane no Jutsu, being its limited effective range. Despite it's name, any sort of weapon of chakra conducting material can be used.
Name: Kage Kubi Shibari no Jutsu - Shadow Neck Bind Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive.
Range: Close (0~5) to Mid (5~10)
Hand seals: Dragon → Tiger → Rat
Requirements: Kagemane no Jutsu.
After capturing an opponent with Kagemane no Jutsu, the user can then further extend their shadow up to the target's throat in the shape of a hand, which chokes them to death. Also, if the Kagemanu no Jutsu isn't making the opponent copy their movements, this can be used to bind opponent's body in order to restrain them. The closer the user is to their opponent, the tighter the strangle will become. This technique cannot be used for an extended period of time and weakens with each passing minute. Light is a direct factor in this jutsu. It seems to make the strength of the bind stronger, though has no known effect on the duration of the bind.
Name: Kage Bunshin no Jutsu: Narahan- Shadow Clone Technique: Nara Version
Classification: Ninjutsu, Hijutsu, Bunshinjutsu.
Type: Supplementary
Range: Close (0~5m), Mid (5~10m)
Hand seals: Rat → Snake → Rat
Requirements: Bunshin no Jutsu, Kage Mane no Jutsu.
A technique where the user creates a clone of themselves literally out of shadow. The clone is chakra based and has no true mass, but can perform chakra based Ninjutsu. If they get in contact with another creature, or their shadow, the victim will be trapped as if they had fallen victim to Kage Mane no Jutsu. The clone is connected to the user by a thin shadow "thread", which restricts the techniques range.
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Name: Kage Nui no Jutsu - Shadow Sewing Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive, Supplementary.
Range: Mid (5~10) to Long (10m+)
Hand seals: Rat → Bird
Requirements: Kagemane no Jutsu
A ninjutsu from among the Nara clan's secret techniques that uses materialised shadows to attack and bind, instead of merely immobilizing and controlling like Kagemane no Jutsu. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required.
This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. This special characteristic finds its greatest effect when used as logistical support. After this technique hits someone, it can then be directly transformed back into Kagemane no Jutsu.
Name: Kageyose no Jutsu - Shadow Endgame Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary.
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Kage Nui no Jutsu.
This is a ninjutsu using materialized shadows, but compared to Kage Nui no Jutsu from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can also skillfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses.
Name: Kagegakure no Jutsu - Hiding in Shadows Technique
Classification: Ninjutsu, Hijutsu, Stealth.
Type: Supplementary
Range: ---
Hand seals: Rat
Requirements: ---
A technique where the user enters as shadow and is able to move freely within any shadows that connect with the one they entered. This can be very useful in shadowy areas, as they can virtually vanish and appear from anywhere in the area, striking their opponent from their blind spot.
[/PTab][PTab=Senju Clan]
The Senju clan (千手一族, Senju Ichizoku) is widely considered the strongest clan in the ninja world, and are known for their exceptional ninja, and their ability to manipulate the wood element.
Wood release (木遁, Mokuton) techniques combine earth and water-based chakra to create wood. Wood release techniques can be produced from anywhere, including the user's body, as the user's chakra is literally converted into a source of life. Wood release is commonly affiliated with the Snake seal, much like Earth Release.
Due to the fact Mokuton deals with wood, it would mean the element would prove weak against fire, and it can also be assumed it is strong against the earth element considering how tree roots are known to break the earth as it grows.
Members of the Senju clan must have water and earth as their initial elements, and may start with either one, even as Genin.
Allegiance: Sabakugakure no Sato
Leader: Senju Yuko
Members: ---
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Name: Mokuton: Shichuuka no Jutsu - Wood Release: Four Pillars House Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Close (0~5m)
Hand seals: Snake → Rat → Ox → Ram → Snake
Requirements: Water and Earth Natures
By sending chakra into the ground, the roots of the plants are converted into raw materials. This technique allows for a building to be constructed, by forcing accelerated growth. Just like with Mokuton: Shichuurou no Jutsu, the size and shape of the building are taken from the user's imagination or memories.
Name: Mokuton: Shichuurou no Jutsu - Wood Release: Four Pillars Prison Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Close (0~5m)
Hand seals: Ram → Ox → Boar → Snake
Requirements: Water and Earth Natures
The user changes chakra into timber under the ground and makes it grow rapidly, while forming it into a wooden prison. The size of the prison is based on the user's imagination. From an insect cage to a great prison, one can make it into whatever they want by regulating the amount of chakra used. The timber itself is treated with a chakra coating, making its destruction extremely difficult. During war, it has the great ability to detain prisoners, but it can also be used as a disciplinary measure for quarreling subordinates.
Name: Mokuton: Daijurin no Jutsu - Wood Release: Great Forest Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive.
Range: Close (0~5m) to Long (10m+)
Hand seals: Tiger → Horse → Tiger → Snake
Requirements: Water and Earth Natures
A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes, turn them into countless, sharp, spear-like piercing weapons.
Name: Mokuton: Mokusatsu Shibari no Jutsu - Wood Release: Smothering Binding Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, supplementary.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Snake
Requirements: Water and Earth Natures
By transforming their arm into a tree, the user can then create multiple branches which will rapidly grow around the target, immobilizing them.
Name: Mokuton: Sashiki no Jutsu - Wood Release: Cutting Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Ram
Requirements: Water and Earth Natures
A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result.
Name: Mokuton: Mokujouheki - Wood Release: Wood Locking Wall
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive.
Range: Close (0~5m)
Hand seals: Rat → Dog → Tiger
Requirements: Water and Earth Natures
An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technqiue as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the center. This process can be used to catch the enemy in a double sided attack. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside to inflict damage. Furthermore, it functions as a easy shelter against the enemy's long-distance attacks, like shuriken and kunai.
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Name: Moku Bunshin no Jutsu - Wood Clone Technique
Classification: Ninjutsu, Bunshinjutsu, Kekkai Genkai
Type: Supplementary
Range: -
Hand seals: Tiger → Dog → Snake
Requirements: Water and Earth Natures
A clone that is created by altering the user's own cells with chakra. It has more endurance than the normal Kage Bunshin and doesn't disappear when hit by the enemies' attacks. Moreover, since it has the ability to merge with plants and trees, it is also great for reconnaissance missions. They have the ability to travel far distances from the user and are able to communicate with the original. The clones can be as simple in function as a wooden dummy for use for Kawarimi no Jutsu.
The basic concept of Kage Bunshin no Jutsu also applies to the Moku Bunshin no Jutsu. However, the chakra-composed Kage Bunshin and the cell-based Moku Bunshin are completely distinct techniques. By directly touching the Moku Bunshin with his hand, the user can absorb the information it gathered and changes the shape of the clone. The Moku Bunshin is made up of the user's own cells, transformed into vegetation. Because of this, when it is changed into a seed and taken into the body, it can be used as a "transmission device". This and all other uses make this technique extremely convenient.
Name: Mokuton: Renchuuka no Jutsu - Wood Release: Serial Pillar Houses Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Close (0~5m)
Hand seals: Tiger → Horse → Tiger → Snake
Requirements: Mokuton: Shichuuka no Jutsu, Water and Earth Natures
This technique is a larger scaled version of Mokuton: Shichuuka no Jutsu. Instead of creating a single house, the user creates multiple houses at once. It takes a heavy toll on the user's chakra, however.
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Name: Mokuton Hijutsu: Jukai Koutan - Wood Release Secret Technique: Birth of Dense Woodland
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand seals: Snake
Requirements: Water and Earth Natures
Using chakra, the user forces trees to grow on any surface, and can easily create a dense forest anywhere. This jutsu can also be used to bind, crush or block an opponent and alter a battlefield for one's own uses. It uses up massive amounts of chakra however.
[/PTab][PTab=Uchiha Clan]
The Uchiha clan (うちは一族, Uchiha Ichizoku; Literally meaning "Uchiha family") is considered to be one of the most powerful clans in the shinobi world, infamous for their highly powerful chakra, exceptionally strong techniques, and natural aptitude for anything combat-related. They hail from Hi no Kuni.
The clan possess a proficiency in fire jutsu, having created several and using them more skillfully than any other. Their signature jutsu is Katon: Goukakyuu no Jutsu. Clan members are not recognized as adults by the rest of the clan until they can successfully use this jutsu. The Uchiha is also highly known for their mastery of ninja tools. They themselves invented many shuriken techniques which required the use of thin metal wires, one example being the Soufuushasan no Tachi technique.
The Uchiha clan is most feared for their powerful Sharingan, a kekkei genkai which gives them the ability to see the "colors" of chakra, allowing them to analyze and copy their opponent's skills, along with a number of other abilities. Due to their natural affinity for battle, and their proficiency with genjutsu, many ninjas considered it more tactically favorable to flee rather than face an Uchiha shinobi in one-on-one combat.
All Uchiha have black eyes except when using Sharingan, and must have Fire as their initial nature.
The Sharingan (写輪眼; Literally meaning "Copy Wheel Eye") is a Doujutsu Kekkei Genkai, which appears in the members of the Uchiha clan. The Sharingan is not automatically activated in the user by birth. It is only first unlocked under some stressful or emotional condition after which the Sharingan may be used freely. When the Sharingan is first activated by a user, it has a different number of tomoe (巴) around the central pupil, varying between users. The wielder of the Sharingan, through continued use and training, evolves it further which involves gaining more tomoe, up to a maximum of three per eye. As the Sharingan evolves, the user gains heightened abilities. Below are the different levels of Sharingan.
Sharingan can be activated at any point. However, activating the Sharingan, at any point, requires the user to be in a stressful situation. For each stage one jutsu can be copied. If you activate the Sharingan at a later state, the number of copies will be the same as a character who started with the initial and worked their way up. Ex. A character activating their Sharingan in it's third stage(with two tomoe in each eye), will be able to copy three jutsu.
If the enhanced Accuracy given by the Sharingan brings the user's accuracy up on a higher number than their opponent's speed, add the difference to the user's speed, due to increased reaction time. Each level of Sharingan requires a specific amount of Ocular Development, a unique stat given to all Uchiha
Can see chakra. Increases accuracy by 1.
At 3+ Ocular Development
Increases accuracy by 2.
At 4+ Ocular Development
Increases accuracy by 3.
At 5+ Ocular Development
Increases accuracy by 4.
At 6+ Ocular Development
Fully evolved. Increases accuracy by 5. Can cast Genjutsu with only Eye Contact.
Additionally, characters who perform a thread (Single or Group) in which they fall under emotional stress and have an Ocular Development stat of 8, will unlock Mangekyou Sharingan. This sharingan may have almost any shape you can imagine and allows for new jutsu to be used, as well as a new element: Enton, or Blaze Release.
Allegiance: Taiyougakure no Sato
Leader: Uchiha Kami
Members: Uchiha Takeo
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Name: Magen: Kyou Tenshi-ten - Demonic Illusion: Mirror Heaven and Earth Change
Classification: Genjutsu, Kekkai Genkai, Doujutsu.
Type: Supplementary.
Range: Close (0~5)
Hand seals: -
Requirements: Fully matured Sharingan.
The user decrypts a genjutsu that has been applied onto them, and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique which sends it right back to its caster deals a high amount of mental damage, more than anything else.
Name: Magen: Kasegui - Demonic Illusion: Shackling Stakes
Classification: Genjutsu, Kekkai Genkai, Doujutsu
Type: Supplementary
Range: Close (0~5)
Hand seals: -
Requirements: Fully matured Sharingan.
The genjutsu requires the use of the Sharingan. The opponent is caught in the mind world created by the user, and the victim will be tormented with the sensation of having spikes driven through their limbs, completely taking away their body's freedom. At the same time, the physical pain accompanying the illusion reveals the great use this technique has for primarily torture and such.
Name: Yasaka Magatama - Eight Slopes Curved Jewel
Classification: Ninjutsu, Kekkai Genkai, Dojutsu
Type: Offensive
Range: All
Hand seals: --
Requirements: Susano'o
Through the use of Susanoo, the user is able to create the Yasaka Magatama from any of its hands, which can comprise of a single magatama to several bound together through their respective centres by a thread of chakra. Due to this structure, the tools act in a similar manner to that of a shuriken when thrown by Susanoo — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations often used when fighting in close quarters or confined spaces. While all operating in a somewhat similar manner, the technique can assume multiple forms that differ slightly both in appearance and use. These range from:
In one version, three magatama bound together by a single, circular thread that are created either between two of Susanoo's hands or from just one, which are then propelled towards the target as a single combined projectile.
In the other, a considerable number of magatama strung out between two of Susanoo's hands, using an interconnecting thread. These then detach themselves from one another once propelled towards the target, so that each magatama becomes a separate projectile. The power when the magatama are separated is comparable to explosive tags.
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Name: Uchiha Kaenjin - Uchiha Flame Battle Encampment
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Long (10m+)
Hand seals: -
Requirements: Fire Nature
After manifesting small flames on each finger of one hand, the user then slams their palm on the ground, resulting in the creation of a cylindrical barrier enveloping a location of their choosing, protecting anything contained within and burning whatever comes into contact with the barrier's exterior.
Name: Tsukuyomi - Moon Reader
Classification: Genjutsu, Kekkai Genkai
Type: Supplementary
Range: Close (0~5m)
Hand seals: -
Requirements: Mangekyou Sharingan
Tsukuyomi requires eye contact to be performed, trapping the target within an illusion completely under the user's control. The Genjutsu's effect itself is instantaneous, though the suer can cause severe psychological trauma by torturing the victim inside their head for hours on end. Such a powerful technique is not without its disadvantages however. Due to the complexity of the illusion and the quickness with which it is executed, an enormous amount of chakra is necessary and an added amount of stress is placed on the left eye.
Name: Amaterasu - Heavenly Illumination
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Fire Nature, Mangekyou Sharingan
he jet-black flames of the Amaterasu, said to be "the fires from hell" and as hot as the sun, ignite at the focus of the user's vision, quickly burning whatever is caught in it to a crisp.
Name: Enton: Kagutsuchi - Blaze Release: Added Tool Earth-Lord
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive
Range: Close (0~5m)
Hand seals: -
Requirements: Fire Nature, Amaterasu
Blaze Release: Kagutsuchi is a technique which applies Shape Transformation to the black flames of Amaterasu, allowing the user to manipulate them at will. This is a requirement for developing specific manipulations of Amaterasu's fire. Amaterasu is cast from the users left eye, who then uses their right eye to manipulate the flames.
Name: Susanoo - He with the ability to help by all means
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand seals: -
Requirements: Amaterasu, Tsukuyomi
Susanoo is an ability granted to those who awaken the powers of both their Mangekyou Sharingan. It creates a gigantic, humanoid being that surrounds the user and fights on their behalf. As one of the strongest techniques granted to those that have acquired the Mangekyou Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's lifeforce. This is a base jutsu to which other jutsu can be built upon.
[/PTab][PTab=Uzumaki Clan]
The Uzumaki clan (うずまき一族, Uzumaki Ichizoku) are distant blood relatives of the Senju clan, and as such, were on good terms with them; an alliance that extended so far, it still exists to this day. Members of this clan were very knowledgeable in the art of fūinjutsu, and were both respected, and feared worldwide because of their prodigious skill. They also have bright red hair, giant chakra reserves, and long lives.
Allegiance: Here
Leader: Here
Members: Here, Here, Here
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Name: Keiyaku Fuin - Contract Seal
Classification: Seal
Type: Supplementary
Range: Close (0~5m)
Hand seals: --
Requirements: --
When the user implements this fūinjutsu on a summoner, it removes any direct control the summoner has over a summoned creature. Close contact appears to be required for the implementation of the seal.
Name: Shisho Fuin - Four Symbols Seal
Classification: Seal
Type: Supplementary
Range: Close (0~5m)
Hand seals: --
Requirements: --
The sealing formula is used to seal any target into a human body or an object, and is mainly used when a giant enemy or evil spirit needs to be sealed away. To use it, it is necessary for the user to have great ability. When two Four Symbols Seals are used together, they form the Eight Trigrams Sealing Style. The seal also appears on the stomach of the users of the Dead Demon Consuming Seal after the target and the user's own soul is sealed in the death god's stomach.
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Name: Shiki Fujin: Kai - Dead Demon Consuming Seal: Release
Classification: Ninjutsu, Seal, Forbidden Technique.
Type: Supplementary
Range: Close (0~5m)
Hand seals: --
Requirements: Uzumaki Clan Mask
This technique involves invoking the Shinigami using a mask from the Uzumaki Clan's Mask Storage Temple. From there the summoner is possessed by the Shinigami allowing them control over it, they can then force it to cut its own stomach resulting in the release of the souls sealed inside. Due to the possession however, the same damage will reflect on the invoker's own body.
Name: Hakke no Fuin Shiki - Eight Trigrams Sealing Style
Classification: Seal
Type: Supplementary
Range: Close (0~5m)
Hand seals: --
Requirements: Two Four Trigrams Seals
To perform the technique, the user must first summon a ceremonial throne and place the target on it. The seal is not automatically visible unless the person who had something sealed within them is interacting with the sealed object. This seal is stronger than the Four Symbols Seal, but requires much more chakra. The seal also has a key to unlock it at any time. If a space is left between the two seals, the person can merge their chakra with the object that was sealed.
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Name: Shiki Fujin - Dead Demon Consuming Seal
Classification: Ninjutsu, Seal, Forbidden Technique
Type: Offensive
Range: Close (0~5m), Mid (5~10m), and Long (10m+)
Hand seals: Snake → Boar → Ram → Rabbit → Dog → Rat → Bird → Horse → Snake → Clap Hands
Requirements: --
The Dead Demon Consuming Seal is a seal developed by the Uzumaki clan. It invokes the power of a spectral entity known as the Shinigami that can only be seen when it grasps one's soul. Once called upon, the Shinigami hovers behind the user and wraps its left arm with prayer beads, uttering some unintelligible chanting, and after some time a cursed seal appears on its arm. The soul of the summoner is then partially separated from the body and restrained by the Shinigami's hair as it thrusts its arm into the user's chest to grab the soul of its target. At the user's command, the Shinigami then performs the sealing by dragging the target's soul into the user whose stomach is branded with the seal's mark. However, the sealing is double-edged as the user's soul is devoured by the Shinigami along with the target's, both souls trapped for all eternity within the fiend's stomach.
[/PTab][PTab=Yamanaka Clan]
The Yamanaka clan (山中一族, Yamanaka Ichizoku; Literally meaning "Yamanaka family") is a clan originating from Hi no Kuni, and specializes in anything mind related such as, manipulating the minds of their opponents. They have also displayed sensory abilities and their techniques range from transferring consciousness to communicating telepathically.
Allegiance: Taiyougakure no Sato
Leader: Yamanaka Akira
Members: Yamanaka Naiki
C-RANK:
Name: Shintenshin no Jutsu - Mind Body Switch Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary.
Range: Close (0~5) to Mid (5~10)
Hand seals: Ram → Technique specific hand seal
Requirements: --
This technique allows the user to enter the mind of another person or even an animal. The user transfers their consciousness to the opponent, giving them complete control of the body for a short period of time. Their original body is left defenseless while this jutsu is active, leaving it susceptible to attack until they return. The mind transfer is slow-moving, moves in a straight direction, and takes some time to return to the user's body if it misses. Because of these reasons it should only be used on immobilized targets. Lastly, should any physical injury befall the victim's body while the mind-link is active, it would cause the user's body to also receive those same injuries. For example, should the victim's arm be detached, the user's arm would be detached as well, leading to the conclusion that, should the victim die, the user would also die. This can be rectified if user cancels the jutsu before the victim's body receives the damage.
B-RANK:
Name: Shinranshin no Jutsu - Mind Body Disturbance Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary.
Range: Close (0~5) to Mid (5~10)
Hand seals: Technique specific hand seal
Requirements: Shintenshin no Jutsu.
A ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under control, their bodies disconnected from their will, their movements stolen from them. The difference between this, and Shintenshin no Jutsu is, that the caster is able to retain their consciousness. Thanks to this, one can mind the safety of their own body even during the course of the techniques activation. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings will display its efficiency, by getting the enemies to kill one another. Control can be exerted even from a distance. This technique is arguably the most suitable to confuse the enemy.
Name: Shinten Bunshin no Jutsu - Mind Clone Switch Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: Close (0~5m)
Hand seals: Snake → Ox → Tiger → Ram
Requirements: Shintenshin no Jutsu
This technique allows the user to transfer their consciousness into more than one target by cloning their consciousness, giving them complete control of the bodies for a short period of time. Like the Mind Body Switch Technique, the user's body is left defenceless while the technique is in use. Unlike the Mind Body Switch, this technique can travel in a curved line.
A-RANK:
Name: Shinten Kugutsu Juin no Jutsu - Mind Puppet Switch Cursed Seal Technique
Classification: Ninjutsu, Hijutsu, Seal
Type: Supplementary
Range: -
Hand seals: -
Requirements: Shintenshin no Jutsu, Puppet.
The user switches their spirit with a puppet laid somewhere in the area, and controls the puppet to attack an opponent. When the opponent attacks the puppet, the two consciousnesses will be switched; the user will gain control of the opponent's body, while the opponent's mind will be trapped in the puppet.
The user's body is left defenseless while the jutsu is in effect, similar to Shintenshin no Jutsu. Any damage done to the victim's body that they have taken over is transferred to his true body as well, but this can be rectified if they cancel the jutsu before the victim's body receives the damage.
[/PTab][PTab=Yuki Clan]
The Yuki clan (雪一族, Yuki Ichizoku), is a clan of ninja situated within Mizu no Kuni. They are known for their ability to create and use ice for their jutsu.
Ice release (氷遁, Hyouton) allows the user to combine wind and water-based chakra to create ice which they could manipulate through willpower alone. The ice the user creates is largely immune to fire-based attacks, only melting slightly when coming into contact with flames. Because of this ability, Yuki clan members always have Water and Wind as their initial natures, and may start with either one, even at Genin level.
Allegiance: Here
Leader: Here
Members: Here, Here, Here
C-RANK:
Name: Hyouton: Hyourou no Jutsu - Ice Release: Ice Prison Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive, Defensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: --
Requirements: Water and Wind affinities.
This technique allows the user to infuse their chakra with ice on the ground and bring it to the surface. The user can then trap their opponent within the ice by controlling its movements and completely surrounding them in the ice. It is strong enough to withstand basic Fire Release techniques, because the ice has already been infused with the user's chakra. The user can also surround themselves with the ice prison to act as a shield.
Name: Hyouton: Hyoudotama - Ice Release: Ice Dome
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive
Range: Close (0~5m)
Hand seals: --
Requirements: Water and Wind affinities.
The user can quickly create an ice dome around his allies and himself to act as a defence. It is strong enough to withstand the assault of many explosive tags at once, remaining almost undamaged.
B-RANK:
Name: Hyouton: Makyou Hyoushou - Ice Release: Demonic Ice Crystal Mirrors
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Technique specific hand seal
Requirements: Water and Wind affinities.
Using their kekkei genkai, thye user can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. The user can then enter one of the mirrors and instantly transport to another mirror. While moving about they can bombard the opponent with attacks at very high speeds, such that the rest of the world appear to be moving in slow motion compared to them. If the mirror the user is in is broken, they can leap out of one of the fragments and continue their attack or move to another mirror. The technique requires a large amount of chakra to maintain, so the user's movement becomes progressively slower the longer they maintains the mirrors.
Though they are made from ice, the mirrors are resistant to at least low level fire techniques
Name: Hyouton: Hissatsu Hyousou - Ice Release: Certain-kill Ice Spears
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive, Defensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: ---
Requirements: Water and Wind affinities.
The user unleashes giant spikes made of ice from the ground all around them.
[/PTab][PTab=Oboro Clan]
The Oboro clan hails from Enmugakure no Sato. A lesser known clan, its members have mastered the use of 2 elemental affinities in Fuuton and Suiton, using these two elements to create clouds that they use to fight with.
A relatively old clan, the Oboro have lived in Mizu no Kuni for their entire existence. Over time, they have perfected the use of their Kekkei Genkai, and are now feared as one of the strongest clans in the Water Country. While shinobi battling with clouds may not seem that threatening, the shinobi who use clouds have become extremely efficient with them.
During the warring period, the Oboro clan only fought with other clans in defense of their land. Partially due to this state of mind, they saw what the Hyuga had made in Taiyougakure and liked the idea, to the extent that they reached out to the surrounding clans in the Water Country to create Enmugakure no Sato.
Cloud Release (Kumoton) allows the user to combine wind and water-based chakra in very specific ways to create clouds. These clouds can then be used in combat. Because of this ability, Oboro clan members always have wind and water as their initial natures, and may start with either one, even at Genin level. Very advanced members of the Oboro clan may also have Lightning natures to add to their Kumoton, creating even stronger jutsu.
Allegiance: Enmugakure no Sato
Leader: Oboro Inkanobori
Members: Here, Here, Here
[PTabbedContent][PTab=D-rank]
Name: Kumoton: Boufuuu no Jutsu - Cloud Release: Rainstorm Technique
Classification: Ninjutsu, Kekkei Genkai
Type: Supplementary
Range: Close (0~5m) to Long (10m+)
Hand seals: Dog → Bird → Ram
Requirements: Wind and Water Affinities
This technique enables the user to create several rainclouds directly above them. These clouds then spill rain forth onto the surrounding area, dulling the power of fire techniques in the radius of the clouds. The user can control the movement of these clouds using their chakra.
[/PTab][PTab=C-rank]
Name: Kumoton: Harunokumo - Cloud Release: Cloud Floating in a Spring Sky Technique
Classification: Ninjutsu, Kekkei Genkai
Type: Supplementary
Range: -
Hand seals: Dog
Requirements: Wind and Water Affinities
This technique enables the user to create a cloud solid enough for them to sit or stand on. They can then control where the cloud goes using their chakra, allowing them to ride the cloud and travel anywhere very swiftly. This technique is a good way to catch up to retreating enemies, or to allow the retreat of the shinobi.
Name: Kumoton: Kouhyou no Jutsu - Cloud Release: Hailstorm Technique
Classification: Ninjutsu, Kekkei Genkai
Type: Offensive
Range: Close to Long (10m+)
Hand seals: Bird → Dog → Horse → Boar → Dog
Requirements: Wind and Water affinities
This technique enables the user to combine their Wind and Water affinities to create clouds over the battlefield. These clouds then begin to hail down onto the battlefield. The size and density of the hail is dependent on the skill of the jutsu user, and more skilled users can harm entire armies using this jutsu.
Name: Kumoton: Meimu no Jutsu - Cloud Release: Dense Fog Technique
Classification: Ninjutsu, Kekkei Genkai
Type: Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Dog → Bird → Monkey → Ram
Requirements: Wind and Water affinities
This technique enables the jutsu user to create a cloud that hangs right around the battlefield, creating a dense fog. This fog impairs the vision of those inside it, and those outside of the jutsu's range cannot see into it. The jutsu user laces the fog with their chakra in order feel the location of those inside of the fog's range.
[/PTab][PTab=B-rank]
Name: Kumoton: Kumo Bunshin no Jutsu - Cloud Release: Cloud Clone Technique
Classification: Ninjutsu, Kekkei Genkai, Bunshinjutsu
Type: Supplementary
Range: -
Hand seals: Dog
Requirements: Wind and Water affinities
Similar to the Kage Bunshin no Jutsu, the user creates solid clones made of cloud. The user distributes their chakra evenly among the clones, and can control the density of the cloud they are made of. The denser the Kumo Bunshin, the more visible they will be, and they will be hit by physical attacks. The less dense they are, the more transparent they are, and physical attacks will phase right through them. At any point they can be dispersed by the jutsu user, or by being hit with chakra based attacks.
[/PTab][PTab=A-rank]
Name: Kumoton: Gofuu no Jutsu - Cloud Release: Typhoon Technique
Classification: Ninjutsu, Kekkei Genkai
Type: Offensive
Range: Short (0~5m) to Long (10m+)
Hand seals: Dog → Bird → Dog → Ram → Hare → Horse → Dog
Requirements: Wind, Water, and Lightning affinities
Like Rainstorm Jutsu, the user creates several large clouds over the battlefield. With this jutsu, the user also laces lightning chakra into the clouds, and a great storm rains down in the area directly under the battlefield. This jutsu is capable of great devastation to everything directly under it, with heavy rain slowing the enemy down and slightly impairing their senses, and lightning bolts striking in several areas under the clouds at once.
[/PTab][/PTabbedContent][/PTab][PTab=Guren Clan]
The Guren clan hail from the Earth country and are the founders behind Douketsukagure. Known for their characteristic sadistic and masochistic personalities, the Guren thrive with pain, and enjoy causing it, both to themselves and others. This has generally kept them from being well-liked by their peers, though they are still respected for their abilities, which has them create and manipulate blood for a variety of purposes.
The Guren clan is relatively young compared to most clans, and the first known user of Chisoujuu, and founder of the clan can be found only a few generations back. They have, nevertheless gained a strong reputation, both good and bad, for their abilities.
Guren clan members are born with the ability to convert chakra to blood, a process known as Chisouzou, or Blood creation, and as such, as long as they have chakra, they cannot die from blood loss. However, constantly keeping blood levels up can be taxing, and many clan members make use of blood replenishment pills in order to sustain their blood levels. Because their jutsu require blood, and the Guren have near infinite amounts of the precious fluid, many clan members base their fighting style on stabbing or cutting themselves, and whilst most enjoy it, it becomes increasingly taxing for the body and Guren ninja are generally not known to last through longer fights.
Their jutsu are based on the art of Chisoujuu, or Blood Manipulation, which allows the ninja to manipulate their own blood, or, in the case of the Bad Blood techniques, the blood of others.
Allegiance: Douketsugakure no Sato
Leader: Guren Chikage.
Members: Here, Here, Here
[PTabbedContent][PTab=D-rank]
D-RANK:
Name: Chi Ihou - Blood Healing Method
Classification: Ninjutsu, Kekkei Genkai, Iijutsu.
Type: Supplementary
Range: ---
Hand seals: ---
Requirements: Blood
Using chakra infused blood, the user is able to immediately close up and heal wounds. This is particularly useful due to how Guren needs to cut themselves open to use their jutsu.
Name: Chi Shuriken no Jutsu - Blood Shuriken Technique
Classification: Ninjutsu, Kekkei Genkai, Weaponry.
Type: Offensive
Range: Mid (5~10m)
Hand seals: ---
Requirements: Blood
The user cuts open the palm of their hand and swings their arm at the opponent, the blood released into the air forming steel hardened shuriken to strike and dig into the opponent. Blood clones may use this technique differently, by using part of the blood that makes them up to fire shuriken out of any bodypart.
[/PTab][PTab=C-rank]
Name: Chigiri no Jutsu - Blood Mist Technique
Classification: Ninjutsu, Kekkei Genkai.
Type: Supplementary.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Tiger → Rat → Snake
Requirements: Blood
The user exhales a large cloud of vaporized blood infused with their chakra. This has two purposes. First, it hides them completely, though it also allows the user to sense any movement within the mist, making them able to know the opponent's general whereabouts.
Name: Chibuki Souzou - Blood Weapon Creation
Classification: Ninjutsu, Kekkei Genkai, Weaponry.
Type: Supplementary
Range: Close (0~5m), Mid (5~10m), Long (10m+)
Hand seals: ---
Requirements: Blood
Cutting open a wound in their body, the user shapes the spilled blood into a grotesque weapon, whether a spear, sword or even bow. In the latter case, the user usually cuts open their palm to easily create arrows.
[/PTab][PTab=B-rank]
Name: Chi no Yoroi - Blood Armor Technique
Classification: Ninjutsu, Kekkei Genkai.
Type: Defensive.
Range: --
Hand seals: --
Requirements: Blood
Chi no Yoroi requires the user to bleed through their skin, using various pores as passageways. Doing this, they will quickly cover their whole body in chakra enriched blood, which will then harden, forming a powerful piece of armor. Excess blood can be spent to grow spikes on the armor for a quick counter-attack. Chi Bunshin require only hardening the outer shell of their blood-based bodies.
Name: Chi Bunshin no Jutsu - Blood Clone Technique
Classification: Ninjutsu, Kekkei Genkai, Bunshinjutsu
Type: Supplementary.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Snake
Requirements: Blood, Bunshin no Jutsu
Using blood, either spilled on the ground beforehand, or regurgitated, the user will cause it to reform into the shape of a clone of themselves. The clone cannot be told apart by anyone and will be able to reform if struck, unless the attack is severe enough(such as the clone being completely crushed or blown up).
[/PTab][PTab=A-rank]
Name: Akuchi Ninpo: Chiguujin no Jutsu - Bad Blood Ninja Art: Blood Puppet Technique
Classification: Ninjutsu, Kekkei Genkai.
Type: Supplementary.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Dog → Bird → Dragon → Snake
Requirements: Must have been able to mix blood with the opponent.
One of the famous Bad Blood techniques, Akuchi Ninpo: Chiguujin no Jutsu allows the user to take control of another person's body by mixing blood with them. After getting some of their blood into the opponent's system, the user will form the needed hand seals and hold the final snake seal. As long as this is done, they may freely puppeteer the victim around. Strong opponents may be able to force their way out of the technique.
Name: Akuchi Ninpo: Ketsuekigyouko no Jutsu - Bad Blood Ninja Art: Blood Clotting Technique
Classification: Ninjutsu, Kekkei Genkai.
Type: Offensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Ram → Ox → Monkey → Snake
Requirements: Must have been able to mix blood with the opponent.
One of the famous Bad Blood techniques of the Guren clan, the user will first have to mix blood with their opponent, by getting their blood into the victims system, after which they will perform the needed seals, causing the victims blood to coagulate, effectively stopping the blood from circulating through their system.
Name: Akuchi Ninpo: Gosunkugi no Chi - Bad Blood Ninja Art: Spikes of Blood
Classification: Ninjutsu, Kekkei Genkai.
Type: Offensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Tiger → Rat → Rabbit → Snake
Requirements: Must have been able to mix blood with the opponent.
One of the famous Bad Blood techniques of the Guren clan, the user will first have to mix blood with their opponent, by getting their blood into the victims system, after which they will form the needed hand seals, causing the victims blood to burst through their body in several long spikes, killing them and potentially wounding for killing anyone in close proximity.
[/PTab][PTab=S-rank]
Name: Zettai Chi Ninpo: Uchuunoshuuen no Jutsu - Supreme Blood Ninja Art: Ultimate End of the Universe Technique
Classification: Ninjutsu, Kekkei Genkai, Medical.
Type: Offensive.
Range: Close (0~5m) to Long (10m+)
Hand seals: --
Requirements: Blood, Chi Ihou
A dangerously powerful technique that requires the user to puncture their own heart, using chakra to keep it beating, as blood gushes out in excessive quantities impossible to a normal human. The blood, in mid-air, will then harden and branch out into hundreds of hardened spikes, which will rain down over a large area, capable of destroying entire platoons of ninja. It is extremely taxing, however, and leaves the user with virtually no chakra left, meaning that if they do not end it, either directly with this jutsu, or with a well timed final Bad Blood technique afterwards, they are left vulnerable. After the technique is used, the user will heal the wound with the remnants of their chakra in order to avoid death.
[/PTab][/PTabbedContent][/PTab][PTab=Ochiba Clan]
The Ochiba clan (落葉一族, Ochiba Ichizoku) is a clan hailing from Douketsugakure no Sato, and is one of ill reputation, due to their relationship with the dead. Often seen as an "unclean" clan, due to how they work closely with the dead, they are nonetheless respected for their abilities, which include animating corpses to work as mindless puppets, as well as conduits for the Ochiba's jutsu.
Within the clan, death is seen as a form of transcendence of the soul, while the body, a simple prison with which to interact with the mortal world, stays behind. However, the body, the empty husk left behind, does not stop serving the clan. It is custom for Ochiba to sell and buy family members off to other ninja, as a way of honoring the dead by bringing them back onto the battlefield after death, as well as strengthen relations in the clan.
A clan of former grave keepers, the clan is also known for their Kekkei Genkai, the Hakamorigan, which allows them to determine who is alive and who is not.
Hakamorigan (Literally meaning "Grave Keeper's Eye") is a lesser-known Dojutsu of the Ochiba clan, which allows the user to see spiritual energy. This effectively makes them able to determine dead people from live people, as well as see the part of chakra made up of this energy. They may also determine the health of a person. All Ochiba clan members are born with the Hakamorigan, though it does not truly activate till the child reaches the age of puberty, after that time, the effect is permanent and does not require chakra.
Due to the tradition of selling off family members to other ninja, the clan has a special market consisting of fallen clansmen as well as any other corpse the clan has been able to gather. Each of these corpses can be bought, during or after character creation, for a price depending on the strength of the body. Only Force and Speed are taken into consideration with dead bodies.
Cost in Ryo | Amount of EXP Available |
両25.000 | 14 EXP |
両50.000 | 28 EXP |
両250.000 | 36 EXP |
両500.000 | 48 EXP |
両1.000.000 | 60 EXP |
After the body is bought, the shinobi can use their own EXP to improve upon the bodies, like they would their own stats.
A corpse need to be put through a ritual before it can be used for Shigai Guujin no Jutsu, though all corpses bought have already undergone the ritual.
In order to carry these corpses around, each member of the clan has a seal marking made on their chest, which allows them to carry up to five regular corpses, and one made using the Gitenjutsu: Shigai Zankokuhidou technique.
Allegiance: Douketsugakure no Sato
Leader: Ochiba Yasetsuchi
Members: ---
[PTabbedContent][PTab=D-rank]
Name: Shigaimi no Jutsu - Corpse Viewing Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Rat
Requirements: Corpse, Hakamorigan.
A simple jutsu that allows the user to look through the eyes of a corpse(or several corpses), animated or not. This can be used to remove all blind spots in a battle, if corpses are readily available in the area.
Name: Shigai Shoukan no Jutsu - Corpse Recall Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: ---
Hand seals: Rat → Hare → Bird → Tiger
Requirements: Corpse
A simple jutsu that allows the user to call upon a sealed corpse.
Name: Shigai Fuuin - Corpse Sealing
Classification: Ninjutsu, Hijutsu, Fuuinjutsu.
Type: Supplementary
Range: ---
Hand seals: Monkey → Horse → Tiger
Requirements: Corpse
A simple jutsu that allows the user to seal a corpse into their own body, making use of the Fuuin no Hakamori.
[/PTab][PTab=C-rank]
Name: Shigai Boufu no Jutsu - Corpse Preservation Technique
Classification: Ninjutsu, Hijutsu, Medical.
Type: Supplementary
Range: Close (0~5m)
Hand seals: Dog → Monkey → Dragon → Tiger → Monkey → Ox → Dog → Ram → Rat → Dog
Requirements: Corpse
Shigai Boufu no Jutsu allows the user to eternally preserve a corpse in the state it was in during the time the jutsu was used, making it usable through years.
Name: Shigai Guujin no Jutsu - Corpse Puppet Technique
Classification: Ninjutsu, Hijutsu, Medical.
Type: Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Monkey → Ram → Dragon → Tiger → Rat
Requirements: Corpse
The signature jutsu of the Ochiba clan, the Shigai Guujin technique allows the user to animate and control a single corpse to do their bidding. They can perform any type of jutsu, using the corpse as a conduit, by extending chakra from their body and into the lifeless "puppet". This chakra will take the form of a stream to the eyes of a Byakugan, Sharingan or Hakamorigan user, the stream thinning out the further the body goes from the user, with the chakra usage growing as well. The steams are vulnerable to the Juuken and the Kikaichuu of the Aburame clan.
Name: Shigai Bunshin no Jutsu - Corpse Clone Technique
Classification: Ninjutsu, Hijutsu, Bunshinjutsu.
Type: Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Rat → Ram → Roster → Tiger
Requirements: Corpse, Bunshin no Jutsu
This jutsu copies ones traits onto a corpse, making it a perfect clone of oneself, in looks anyway. It can be used either as a normal clone, to hide oneself among numbers, or to leave behind what will look to be one's corpse, to fool unsuspecting enemies.
Name: Doton: Yomi no Joushi - Earth Release: Arms of the Underworld
Classification: Ninjutsu, Hijutsu.
Type: Offensive, Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Rat → Dog → Dragon → Rat → Monkey → Ram
Requirements: Corpse, Shigai Guujin no Jutsu, Earth affinity.
After having sealed one or more corpses, the user will form the necessary hand seals and strike the ground, releasing all of their stored corpses into the ground, beneath the target, where they will immediately rise up from the ground and grapple the enemy, pulling them down and restraining them in order for the user to get a clean shot. The target must be in direct line of sight from the user.
Name: Shigaigakure no Jutsu - Hiding in a Corpse Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: Close (0~5m)
Hand seals: ---
Requirements: Corpse
Shigaigakure no Jutsu allows the user to hide their entire body in the corpse of another creature, as long as it is dead. They can then crawl out the mouth of the husk in which they are hiding, in order to spring a surprise attack.
[/PTab][PTab=B-rank]
Name: Tajuu Shigai Guujin no Jutsu - Multiple Corpse Puppet Technique
Classification: Ninjutsu, Hijutsu, Medical.
Type: Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Monkey → Ram → Dragon → Tiger → Rat → Roster
Requirements: Corpse, Shigai Guujin no Jutsu
This jutsu allows the user to animate more than one corpse at a time, up to a maximum equal to their control, up to a maxumim of five. However, the more corpses animated, the more chakra it takes to keep them going. All other rules of the original Shigai Guujin no Jutsu still apply.
Name: Shigai Hyoui no Jutsu - Corpse Possession Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Dog → Horse → Rat → Tiger
Requirements: Corpse, Shigaimi no Jutsu
An advanced version of Shigaimi no Jutsu that allows the user t send their soul into a corpse of their choosing. This will leave their body behind, vulnerable, but as long as they can keep people away from their true body, they cannot die, though the body possessed can still be cut to pieces, or even completely destroyed. Should the latter happen, the user's soul will return to their body immediately, and the user will be unable to mold spirit energy for the duration of their following post. Their host body is not subject to pain. While in the host body, the user can still use any other jutsu in their repertoire.
Name: Shigai Yakubyougami no Jutsu - Corpse God of Pestilence Technique
Classification: Ninjutsu, Hijutsu.
Type: Offensive.
Range: Close (0~5m)
Hand seals: Horse → Rat
Requirements: Corpse
Shigai Yakubyougami no Jutsu is a technique that mimics the gasses created when a body decomposes, with a toxic twist, and causes it to escape through every crevice of the affected corpse. This makes it near impossible to get close to the corpse without feeling the effects of the gas, which weakens the target and fills them with a nauseating feeling and thus makes a useful deterrent. However, should they continuously breath in the gas, they will start to weaken more and more.
Name: Shigai Bakudan no Jutsu - Corpse Bomb Technique
Classification: Ninjutsu, Hijutsu.
Type: Offensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Rat
Requirements: Corpse, Shigai Yakubyougami no Jutsu
After forming the seal, the user will cause one or more corpses to build up gasses inside of them, until they reach a point where they explode, the force great, though the true damage is done in the shape of the gas, which spreads rapidly over a large area, contaminating everything within.
Name: Shigai Yakubyoukisoku no Jutsu - Corpse Plague Breath Technique
Classification: Ninjutsu, Hijutsu, Medical.
Type: Offensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Rat → Roster → Pig → Rat
Requirements: Shigai Yakubyougami no Jutsu
Shigai Yakubyoukisoku no Jutsu allows the user to draw upon the gas used in the Igai Yakubyougami no Jusu. Again mimicking the gasses of decomposing corpses, they release a cloud of the gas from their mouth, covering a large area, everyone inhaling even a small bit of gas is effected.
[/PTab][PTab=A-rank]
Name: Fuuin no Hakamori - Seal of the Grave Keeper
Classification: Ninjutsu, Hijutsu, Fuuinjutsu.
Type: Offensive.
Range: Close (0~5m)
Hand seals: Rat → Roster → Pig → Rat → Dragon → Horse → Monkey → Rat → Tiger → Pig → Ox → Hare → Roster → Rat
Requirements: ---
A technique that is performed on all young children of the clan, Fuuin no Hakamori allows the user to place a seal marking upon the target, allowing them to carry corpses within their body.
Name: Gitenjutsu: Shigai Enko - Ritual Technique: Corpse Bond
Classification: Ninjutsu, Hijutsu.
Type: Offensive.
Range: Close (0~5m)
Hand seals: Rat → Ox → Monkey → Dog → Hare → Horse → Tiger → Rat → Snake → Pig → Roster → Snake
Requirements: Corpse
A ritual technique that allows the user to prepare a corpse for Shigai Guujin no Jutsu. All corpses bought within the clan has already undergone the ritual, but new corpses must be subjected to this jutsu for at least a five post thread before they can be used with the technique. The ritual consists of the corpse lying on a seal marking drawn beforehand. The user then has to perform the needed hand seals three times over a period of an hour.
Name: Gitenjutsu: Shigai Zankokuhidou - Ritual Technique: Corpse Atrocity
Classification: Ninjutsu, Hijutsu, Medical.
Type: Offensive.
Range: Close (0~5m)
Hand seals: Dog → Ox → Dragon → Dog → Snake → Tiger → Hare → Rat → Pig → Monkey → Ox → Snake →Roster → Monkey → Dog → Rat → Tiger → Dragon → Snake → Dragon → Hare → Ox → Pig → Snake → tiger → Roster → Monkey → Dragon → Snake
Requirements: Two or more Corpses.
A gruesome technique that even some Ochiba look down upon, this jutsu allows the user to fuse two or more corpses into a grotesque monstrosity. The resulting monster depends on the users "creativity", and must be registered as a custom item. The atrocity regains all use of any body parts used in the mix, no matter how strange it may be, due to the jutsu, as well as the average stats (rounded up) from the bodies used in its creation. However, unlike other corpses, if completely destroyed, the atrocity is lost, and must be rebuild with new corpses, due to the method of construction it leaves it impossible for the Ochiba to reconstruct with the remains since its new form altered the original bodies beyond simple reconstruction.. The jutsu itself is performed similarly to Gitenjutsu: Shigai Enko.
[/PTab]
[/PTabbedContent]
[/PTab][PTab=Idou Clan]
The Idou clan (Idou Ichizoku) is a unique clan from Kaminari no Kuni, who have long been rivals to the Kaguya, due to their abilities to change their body structure in different ways. However, while the Kaguya clan is a barbaric and war-loving clan, the Idou put more thought in their actions, though they can be just as merciless and hungry for battle. It is unknown how or when the clan first appeared in Douketsugakure no Sato. It just appeared one day and gathered influence, becoming quite a renowned and feared clan. Many Idou clan members are not entirely happy with the fact that they are bound to a village together with other clans, though they also understand that a lone clan is an easy target in today's world.
Saibousoujuu (Cell Manipulation) allows the user to alter their body on a cellular level, by rearranging, creating and dividing molecules, cells and atoms within their body. This has a number of uses, but requires keen control, and thus many Idou clan members are medical specialists, focusing on bettering their control of chakra.
Saibougan (Cell Eye) is a Doujutsu that allows the user to have keen vision, seeing down to the last molecule and gaining accuracy due to it. This Doujutsu has 3 different stages, each with different perks. To go through the different stages of this you have to upgrade your ocular development stat which you must add somewhere in your stats area.
+ 1 Accuracy. Can see the space between cells and atoms, giving the user x-ray vision similar to the Byakugan, but it's not 360. It has a 25 meter radius.
Stage 2: At +3 Ocular Development Stat
+2 Accuracy. Can see veins and spaces between cells, giving them x-ray vision and weak points to the enemy. It has a 50 meter radius.
Stage 3: At +5 Ocular Development Stat
+4 Accuracy. Can see the cellular make-up of a target so they can use Siabou Henka to copy their appearance to the very last detail. It has a 10 km radius.
Allegiance: Douketsugakure no Sato
Leader: Here
Members: Here, Here, Here
[PTabbedContent][PTab=D-rank]
Name: Hirudokuya – Leech Dart
Classification: Ninjutsu, Kekkei Genkai, Weaponry, Medical.
Type: Supplementary
Range: -
Hand seals: -
Requirements: Saiboubuki Henka: Daikyuu
Hirudokuya is a sort of specialized arrow usable through the Saiboubuki Henka: Daikyuu's ability to use the user's own organic material to form a kind of organic arrow. Unlike the straight, simple arrow that can be created normally through the Daikyuu form, the Hirudokuya has a more disturbing look to it; running it's length, the Hirudokuya features vein-like protrusions, which is the center of this type of arrow's ability. Immediately upon contact with the target, the arrow will grow onto them, becoming an undesireable extension of their body. Then, if not removed from the body somehow, the arrow will begin to leech off of the victims chakra, eventually sucking them dry.
Name: Ryuudan – High-explosive ammunition
Classification: Ninjutsu, Kekkei Genkai, Weaponry, Medical.
Type: Supplementary
Range: -
Hand seals: -
Requirements: Saiboubuki Henka: Daikyuu
Ryuudan is a sort of specialized arrow usable through the Saiboubuki Henka: Daikyuu ability to use the user's own organic material to form a kind of organic arrow. Unlike the straight, simple arrow that can be created normally through the Daikyuu form, the Ryuudan features several small hooks at the end, meant to keep the arrow lodged within it's target. As soon as this happen, the user can, at any point in time, cause a reaction within the arrow. This will cause the arrow to first begin to expand, as it forms millions upon millions of cells and molecules, before finally setting off in a small, yet high-powered explosion.
Name: Tekkoudan – Armor Piercing Ammunition
Classification: Ninjutsu, Kekkei Genkai, Weaponry, Medical.
Type: Supplementary
Range: -
Hand seals: -
Requirements: Saiboubuki Henka: Daikyuu
Tekkoudan is a sort of specialized arrow usable through the Saiboubuki Henka: Daikyuu ability to use the user's own organic material to form a kind of organic arrow. Unlike the straight, simple arrow that can be created normally through the Daikyuu form, the Tekkoudan features a drill formed body, for added piercing capablity, and is also reinforced by an increased amount of carbon atoms, giving it near diamond-like hardness.
[/PTab][PTab=C-rank]
Name: Saiboubuki Henka: Daikyuu – Cell Weapon Metamorphosis: Great Bow
Classification: Ninjutsu, Kekkei Genkai, Weaponry, Medical.
Type: Supplementary, Offensive.
Range: Mid (5~10m) to Long (10m+)
Hand seals: -
Requirements: –
Saiboubuki Henka: Daikyuu requires the user to change the cell structure of their body. Changing their cell structure in one of their arms, the user will be able to morph their arm into a grotesque bow-like form. The bow is capable of firing a sort of hardened organic arrows, grown from the users own body. These arrows, while hardened and of incredible piercing capability, are still made of organic material, meaning it is weak to everything which would normally destroy organic material, and is also incapable of piercing more solid material such as wood or steel.
Name: Saiboubuki Henka: Tsurugi – Cell Weapon Metamorphosis: Blade
Classification: Ninjutsu, Kekkei Genkai, Weaponry, Medical.
Type: Offensive.
Range: Close (0~5m)
Hand seals: -
Requirements: –
Saiboubuki Henka: Tsurugi requires the user to be able to change the cell structure of their body. Changing the cell structure in one or both of their arms, the user will be able to morph their arm into a blade-like form. By then adding an increased amount of Carbon atoms, the blade will grow to be of a diamond-like hardness, taking on a darkened coloration, capable of doing great damage, and even parry normal blades.
Name: Saibou Fuukokkan Houin – Cell Structure Sealing Method
Classification: Ninjutsu, Kekkei Genkai, Seal.
Type: Supplementary.
Range: Close (0~5m)
Hand seals: Monkey → Dog → Horse → Snake
Requirements: Bunshi Henka
Cell Fuukokkan Houin is a sealing jutsu meant to seal cell structure knowledge gained through the Saibou Henka jutsu into scrolls for later reuse. After copying a cell structure, the user will form the necessary seals and place their palm on a scroll, after which a special seal mark will be placed on it that can only be understood by users of Saibou Henka. Small scrolls may have one seal; medium two; large three and huge may hold five seals.
[/PTab][PTab=B-rank]
Name: Saibou Bunshin no Jutsu – Cell Clone Technique
Classification: Ninjutsu, Kekkei Genkai, Medical, Bunshinjutsu
Type: Supplementary
Range: ---
Hand seals: ---
Requirements: Bunshin no Jutsu
Saibou Bunshin no Jutsu is a powerful Ninjutsu, that requires the user to split their cells in two, growing a perfect copy of themselves, grown from their own body. It cannot be distinguished from the original in any way, and when destroyed, will revert into a stickily, gray mass.
Name: Saibou Juyou - Cell Consumption
Classification: Ninjutsu, Kekkei Genkai, Medical
Type: Offensive
Range: Close (0~5)
Hand seals: -
Requirements: Naibu Gekimetsu
Saibou Juyou is a nightmarish jutsu where the user will break down the entire cell structure of the opponent, before absorbing them into themselves. This has several uses; getting rid of bodies, healing injuries by using the excess cells to regenerate, and even obtain fragments of the victims memories, which can be effective when searching for information. It is very hard to use in direct combat, however.
[/PTab][PTab=A-rank]
Name: Naibu Gekimetsu - Internal Destruction
Classification: Ninjutsu, Kekkei Genkai, Medical
Type: Offensive
Range: Close (0~5)
Hand seals: -
Requirements: -
Naibu Gekimetsu is a dangerous cell based jutsu where the user makes use of their knowledge of manipulating cells. First, the user will project their chakra into the opponents body through touch, before using it to forcefully cause the opponents molecules to collapse upon themselves, causing great internal damage. If used directly on an organ, such as the heart, the technique could easily kill off the opponent by causing the organ to implode.
Name: Saibou Henka – Cell Metamorphosis
Classification: Ninjutsu, Kekkei Genkai, Medical.
Type: Supplementary
Range: -
Hand seals: -
Requirements: Third stage of Saibougan
Saibou Henka is a very unique form of jutsu that allows the user to fully become another living being, down to a cellular level, allowing them to even make use of the person's physical traits(the enhanced smell of an Inuzuka for example). With this knowledge, the user can then completely change their form into a complete copy of the being. While transformed, not even the nose of an Inuzuka or the Byakugan can distinguish the Shinobi from the original.
[/PTab][/PTabbedContent]
[/PTab][PTab=Shizen Clan]
The Shizen Clan live in Enmugakure, they find the moist, and flora in the area calming and nice. The Shizen Clan are rival to the Senju and are said to be distant relatives of the Senju Clan. Their Kekkei Genkai is similar to the Senju, and they like to pride themselves on being just as strong, if not stronger, then the Senju Clan, and any other clan at that. Lacking a Doujutsu, most clans only say they are the bets of the Doujutsu-less clans, but the Shizen think of themselves at the best of all the clans, and for this they fit in well in Enmugakure. Though they believe in self-confidence and pride, they don't like to be without manners and rude, so they keep their boasting in their own head, most of the time.
The Shizen Clan had joined Enmugakure when it was first created, and has stayed there ever since, having a well suited compound near a marsh and a beautiful lake, they enjoy it very much in Enmugakure and put much effort into protecting it. The Shizen cares very much about Enmugakure, but they don't hate the other villages. In fact, the Shizen strongly enforce the idea of kindness and bonding to create a stronger shinobi-world. They push their ideas through the beauty of the nature around them, and hope that the rest of the world sees it that way too.
The Kekkei Genkai of the Shizen Clan allows them to manipulate chakra into vines, grass, flowers, and other plants in nature. They have Hijutsu that assist them in battle, in ways of medical-war tactics to offensive battle styles. The shizen are normally graceful and peaceful shinobi, though they can come in battle ready, blood thirsty ninja as well. To use Hijutsu of this clan you must have Doton and Suiton elemental affinities, which you may start with either one (or both if you're a jounin), even at genin level.
Allegiance: Enmugakure
Leader: Here
Members: Here, Here, Here
[PTabbedContent][PTab=E-rank]
[/PTab][PTab=D-rank]
[/PTab][PTab=C-rank]
Name: Kusa Kouyaku no Jutsu - Grass Constriction Technique
Classification: Ninjutsu, Hijutsu
Type: Defensive
Range: Close (0~5m), Mid (5~10m)
Hand seals: Monkey → Rat → Horse
Requirements: Shizen Clan
The user uses the chakra manipulation of the grass and constricts their target to immobility if the target isn't strong enough to break free. If the target can not break free then the user will slowly drain the targets chakra and the target will be left immobile and unprotected.
Name: Kusahara no Jutsu - Grass Prairie Technique
Classification: Ninjutsu, Hijutsu
Type: Defensive
Range: Long (10m+)
Hand seals: Snake → Bird → Monkey → Tiger → Horse
Requirements: Shizen Clan
The user empowers their grass chakra nature into the ground and cause a prairie to sprout out of the ground, similar to deep wood forest jutsu except it's grass and it's smaller, which results in a much lower chakra loss and much easier to break through the "forest" of grass.
Name: Kusa Genzouhana no Jutsu - Grass Illusion Plant Technique
Classification: Ninjutsu, Genjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: Hare → Ram → Horse
Requirements: Shizen Clan
The user summons a cactus like plant that, if pricked by such plant, causes a genjutsu that paralyzes you and makes you imagine that you are being slowly pricked and squeezed to death by plants and grass.
Name: Tsurubuchi no Jutsu - Vine Whip Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m), Mid (5~10m)
Hand Seals: Snake → Monkey → Dog → Tiger → Horse
Requirements: Shizen Clan
The user summons a vine from the ground that is formed into a whip, this whip is as sharp as the sword, but it is much longer. It causes poison that makes the user start to lose chakra, slowly.
Name: Kusanoha no Jutsu - Blade of Grass Technique
Classification: Ninjutsu, Hijutsu, Weaponry
Type: Offensive
Range: Close (0~5m)
Hand seals: Snake → Monkey → Horse
Requirements: Shizen Clan
The user uses chakra to grow a long, sharp, and yet flimsy, sword out of the ground. This works as a very durable and dangerous weapon in battle because it is very difficult to destroy, for it goes with the force against it rather than resisting it, and it is very sharp. It is most easily destroyed by fire.
[/PTab][PTab=B-rank]
Name: Kusa Genzouhanamori no Jutsu- Grass Illusion Plant Forest Technique
Classification: Ninjutsu, Hijutsu, Genjutsu
Type: Offensive
Range: Close (0~5m), Mid (5~10m)
Hand Seals: Hare → Ram → Monkey → Dragon → Horse
Requirements: Shizen Clan, Grass Illusion Plant Technique
The user summons a large amount of the Grass Illusion Plant Jutsu plants of illusion so that it is harder to escape and get to the user without being put under a genjutsu.
Name: Kusa Bunshin no Jutsu - Grass Clone Technique
Classification: Ninjutsu, Hijutsu, Bunshinjutsu
Type: Supprementary
Range: Close (0~5m), Long (10m+)
Hand seals: Ox → Bird → Dragon → Horse
Requirements: Shizen Clan
The user summons a shadow clone that is infused with grass chakra, when it is defeated in combat or the user runs out of chakra, the clone explodes and releases spores that grow quickly on the receiving end of the spores and gets their chakra drained, as they grow it also lowers immobility.
Name: Kusauma no Jutsu - Grass Horse Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: Dog → Dragon → Horse
Requirements: Shizen Clan
The user summons a horse made of grass that the user rides, the horse is connected to one of the users arms and if that link is broken somehow then the horse will disappear.
[/PTab][PTab=A-rank]
Name: Kusaryuu no Jutsu - Grass Dragon Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m), Mid (5~10m)
Hand seals: Rat → Ox → Bird → Horse → Dragon
Requirements: Shizen Clan
The user summons a dragon made of grass that breathes grass blades that cut the target and it also has sharp grass talons and teeth.
Name: Za-men Tounyuu Engi no Jutsu - Seed Throw Expansion Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0-5m), Long (10m+)
Hand seals: Dragon → Rat → Snake
Requirements: Shizen Clan
The user of this jutsu throws a seed or multiple seeds at the target. When it hits the target, at the users command, the seed will expand into a variety of flora, from cacti to sharp grass blades, out of where the target was hit. If hit in the arm, a the flora explosion will burst out of the wound and, most likely, shred their arm. If hit in the head... well... game over.
[/PTab][PTab=S-rank]
[/PTab][/PTabbedContent]
[/PTab][PTab=Ryuujin Clan]
The Ryuujin clan (龍神一族 Literally Dragon God Family) is a clan of ninja originating from Kaminari no Kuni, known for their aptitude for taijutsu and art of Kyuuken Ryuu (急拳流 Literally Swift Fist Style), which focuses on sudden bursts of chakra enhanced speed to overwhelm the opponent with a series of high speed, high damage attacks meant to break down the enemy.
Proud to a fault, the Ryuujin clan considers themselves the greatest at Taijutsu in the ninja world. They relish at fighting and testing their meddle against others, especially those who use Taijutsu, though beating an opponent focused on Ninjutsu satisfies them greatly as well, furthering their belief that Taijutsu is the strongest type of Jutsu.
Allegiance: Choutengakure no Sato
Leader: Ryuujin Rei
Members: ---
[PTabbedContent][PTab=D-rank]
Name: Kyuuken Ryuu: Kyuuho - Swift Fist Style: Swift Step
Classification: Nintaijutsu, Hijutsu
Type: Supplementary
Range: ---
Hand seals: ---
Requirements: ---
A base jutsu of the Kyuuken Ryuu, Kyuuho allows the user to move with considerably higher speed than they would otherwise be able to, by adding half their control, rounded down, to their speed for a single, straight movement. It can be used in quick succession, but this becomes increasingly taxing for the body.
[/PTab][PTab=C-rank]
Name: Kyuuken Ryuu: Kyuukou Bunshin - Swift Fist Style: Swift Movement Clone
Classification: Nintaijutsu, Bunshinjutsu, Hijutsu
Type: Supplementary
Range: ---
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
Using Kyuuho, the user moves so fast while staying in the same spot, that they create one, or more, clones of themselves. These clones last only for a single post, after which they fade out of existence, and can only utilize Taijutsu. The number of clones one is able to create at any one time is equal to the user's original speed.
Name: Kyuuken Ryuu: Kyuuhekiken - Swift Fist Style: Swift Wall Fist
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
Attacking the enemy, the user will use chakra to add speed to their punches, striking so fast it will seem like a wall of fists, possibly overwhelming the target's defenses. The number of "fists" is equal to the user's speed + ½ control.
Name: Kyuuken Ryuu: Kyuuhekikeri - Swift Fist Style: Swift Wall Kick
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
Attacking the enemy, the user will use chakra to add speed to their kicks, striking so fast it will seem like a wall of kicks, possibly overwhelming the target's defenses. The number of kicks is equal to the user's speed + ½ control.
[/PTab][PTab=B-rank]
Name: Kyuuken Ryuu: Shinsokuken - Swift Fist Style: Extreme Speed Fist
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
Enchaining their speed through chakra, the user charges, full speed at the opponent, before delivering a straight punch, putting all their weight and speed into throwing the punch. While charging, the user cannot turn, and stopping, should they miss, requires several meters, making them vulnerable. The force of the punch is equal to Force + ½ enhanced Speed.
Name: Kyuuken Ryuu: Kyuukaihi - Swift Fist Style: Swift Evasion
Classification: Nintaijutsu, Hijutsu
Type: Defensive
Range: ---
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
A defensive technique, where the user will enhance their speed and move in the same spot so fast that they are able to make themselves momentarily intangible. In this state, they cannot be harmed, but also cannot attack or move out of place. The number of times the ninja can do this before it becomes to painful is equal to the lowest of Physical Energy and Control.
[/PTab][PTab=A-rank]
Name: Kyuuken Ryuu: Kyuujuubatsu - Swift Fist Style: Swift Heavy Punishment
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: ---
Requirements: Kyuuken Ryuu: Shinsokuken
A devastating move, where the user speeds up their movements, before running at the opponent, delivering a series of high speed run by attacks from all sides, ending it off by doing a low sliding kick, which knocks the opponent off their feet, before moving above them in an instant, in order to deliver a truly devastating downward punch, crashing them into the ground below.
Name: Kyuuken Ryuu: Kyuubatsu Wakete - Swift Fist Style: Swift Punishment Above All
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5)
Hand seals: ---
Requirements: Kyuuken Ryuu: Shinsokuken
Charging head on at full enhanced speed, the user blasts the opponent into the sky with a well aimed kick, before moving along with the target, smashing them back into the ground with a powerful spinning kick.
[/PTab][/PTabbedContent][/PTab][PTab=Fuujin Clan]
The Fujin Clan is a clan hailing from Kaze no Kuni, Sabakugakure no Sato. They are rivals to the Inuzuka Clan of Enmugakure as well. The Fujin Clan is like the Inuzuka and Aburame Clan in the fact that they have a connection with animals. Though, unlike the Inuzuka and Aburame, the Fujin have a special connection with birds. Their compound in Sabakugakure is upon one of the many sand mounds that they have altered to make the ground a mix of cobble stone, for people to walk upon, and sand, where their birds can roam free and play with the Fujin Members. The members of this clan take good care and love their bird companions, and they are generally based on their personality, and they have a certain click, like the animal and the human were meant to be together.
Their jutsu are based around their birds, that can range from crows to eagles, and members of this clan are given these birds at birth. Use the Inuzuka clans ninken layout underneath the normal Ninja Registration Layout to create you bird companion. The birds of this clan are known as Nintori.
Due to the Fujin Clan members being so close to the Nintori birds, they have acquired a useful talent. Every Fujin Clan Member has a natural heightened eyesight, like a bird, and they are born with an extra +1 accuracy.
Allegiance: Sabakugakure
Leader: Fujin, Sukai
Members: Here, Here, Here
[PTabbedContent][PTab=E-rank]
[/PTab][PTab=D-rank]
Name: Yatai Raiku ato Tori no Jutsu - Float Like a Bird Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +3 control
Using chakra the user of this jutsu is able to lessen their weight, so that they can glide in the air, much longer than a normal human. The usefulness comes from the creativity, intelligence, and control over chakra that the user has. If someone with a very high control of chakra used this jutsu, they could lessen their weight so much that they could stand on a cloud, if need be, or let the wind take them; or if they have only 3, they'll slowly glide down, and be able to dodge attack much more skillfully, but everything has to come down at some point.
Name: Ichiro Sen Tori Suro no Jutsu - Straight Line Bird Throw Technique
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m), Mid (5-10m)
Hand seals: --
Requirements: Nintori
The user of this jutsu throws their Nintori at an alarming speed at the target, and they then hit the target and run, or they continue to attack with their talons or beak. This jutsu goes well with Chakra Kuchibashi no Jutsu.
[/PTab][PTab=C-rank]
Name: Tori Kaze Hitofuki no Jutsu - Bird Wind Gust Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Long (10m+)
Hand seals: Bird
Requirements: Nintori, Elemental Affinity: Fuuton.
The user of this jutsu pumps their arms like a bird, and combined with the chakra nature, and Nintori's wings, the result is a large gust of wind that can knock large trees to buildings over, depending on the users power.
Name: Hissatsu Tori Boushi Kamu no Jutsu - Deadly Bird Eye Biting Technique
Classification: Genjutsu
Type: Offensive
Range: -
Hand seals: Bird, Dragon
Requirements: -
When this jutsu is used and the target looks into the users eyes, they are put under a genjutsu. This genjutsu makes the target believe they are being attacked by millions and millions of birds, of all sorts, that are trying to bite the targets eyes out, while the user is able to move freely while under this technique. If the target is attacked by the user (and survives), touched by an ally, or they drop and raise their chakra at alarming amounts, they will break free from this genjutsu.
Name: Chakra Kuchibashi no Jutsu - Chakra Beak Technique
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Bird
Requirements: +3 Control
When this jutsu is preformed the user grows an invisible beak made out of chakra around their mouth, and, if they have one alive, as does their Nintori. This jutsu is best used in conjunction with other jutsu, such as tori Tobikomi Bakudan no Jutsu or Ichiro Sen Tori Suro no Jutsu.
[/PTab][PTab=B-rank]
Name: Kinchou Boushi Shoken no Jutsu - Birds Eye View Technique
Classification: Ninjutsu
Type: Supplementary
Range: Close(0-5m), Long (10m+)
Hand seals: Bird
Requirements: Nintori
The user preforms this jutsu and then they can see through their Nintori's eyes. This is useful while the bird is in flight, where you can get a more effective view while you're under this jutsus effects.
Name: Tori Tobikomi Bakudan no Jutsu - Bird Dive Bomb Technique
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Hae Raiku ato Tori no Jutsu, Chakra Kuchibashi no Jutsu
The user of this jutsu makes weak chakra wings and flies at an alarming at the target, low to the ground. When in contact, the user kicks the target into the air, and using the wings, flies even quicker at them while they're in mid-air. The user then flies down in an extremely fast spinning motion in the center of the targets torso. The target, if connected by this jutsu, will be hit by a beak made out of chakra and will be sent to the ground flying, spinning, and damaged severely if not killed.
[/PTab][PTab=A-rank]
Name: Hae Raiku ato Tori no Jutsu - Fly Like a Bird Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Bird, Dragon, Snake, Rat.
Requirements: Yatai Raiku ato Tori no Jutsu, control 5+
The user of this jutsu is able to utilize chakra into wings that they use to manipulate themselves in mid air, to escape or catch up to an opponent. This jutsu is just an advanced form of Yatai Raiku ato Tori, that takes much more chakra, and chakra control. This jutsu, though, can only last for 2 posts at most! The wings made from these jutsu can, also, be cut by chakra, but only by someone that has a higher power than the users control.
[/PTab][PTab=S-rank]
Name: Tori Kaze Tatsumaki no Jutsu - Bird Wind Tornado Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Mid (5-10m)
Hand seals: Bird, Dragon, Dog.
Requirements: Nintori, Elemental Affinity: Fuuton, Tori Kaze Hitofuki no Jutsu
This jutsu is similar to the Tori Kaze Hitofuki no Jutsu, but instead of just gusts of wind that can knock over trees, buildings, people, etc. it creates a tornado that picks up trees, buildings, people, etc. and throws them around or rips them apart. This jutsu is based upon the power of the user, but even if your power is only 1, this jutsu is still very dangerous.
[/PTab][/PTabbedContent]
[/PTab][PTab=Nisshoku Clan]
The Nisshoku(literally meaning: Eclipse) Clan is a clan split by very visible boundaries. There are two sub-clans inside of the Nisshoku Clan, both with their own Doujutsu. The Day Branch and the Night Branch, both with their own Hijutsu, and Doujutsu, but they're both lead by one clan leader. All Day Branch Nisshoku Clan Members have to have Katon as their primary Elemental Affinity, and all Night Branch Nisshoku Clan Members have to have Suiton.
Members of this group tend to be full of fire and energy. They are fueled by the blazing heat and energy of the sun, and their Hijutsu and Doujutsu are based around it. They don't like to back down from a fight, they prefer to fight rather than talk things out, but even so they are still skilled shinobi, just like the rest of the clan, including the Night Branch Members. Members of this clan get +1 force during the day time.
Members of this group tend to be quiet and prefer to stay hidden. They are powered by the cooling chill and energy of the moon, and their Hijutsu and Doujutsu are based around it. They don't like to start fights, and prefer to talk instead of fighting, because fighting takes too much energy, and they'd rather spend their time in the darkness rather than fight. Though their non-want to fight, they are still skilled shinobi, as is the rest of the clan, including the Day Branch. Members of this branch get +1 speed during the night time.
Allegiance: Choutengakure
Leader: Nisshoku, Yuuma
Day Branch Members: Here, Here, Here
Night Branch Members: Here, Here, Here
[PTabbedContent][PTab=E-rank]
[/PTab][PTab=D-rank]
Name: Taiyou Yubi no Jutsu - Solar Finger Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Horse.
Requirements: access to the sun (or unnatural solar power)
When this jutsu is activated solar energy infused chakra will be built up at the end of the users finger or fingers. This chakra can slowly cut through or engrave things through the power of solar energy.
[/PTab][PTab=C-rank]
Name: Hikin Taiyou Kougousei no Jutsu - Simple Solar Photosynthesis Technique
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Hand seals: Hands held together
Requirements: +2 Chakra Control, access to the sun (or unnatural solar power)
The user of this jutsu utilizes chakra to heal themselves extremely slowly over time. Over about a 5 post period, a serious cut will begin to go from scar tissue to normal skin tissue, a broken bone will be half-way through mending, and a cut will be completely gone in about 2 posts.
Name: Taiyou Konki Bakuha no Jutsu - Solar Energy Blast Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Long (10m+)
Hand seals: Horse, Ox, Tiger.
Requirements: +2 Chakra Control, access to the sun (or unnatural solar power)
When this jutsu is activated the user utilizes energy from the sun to power chakra into their palms, and shoots small blasts of solar energy from their palms. When these solar blasts land on a solid object, most of the time, it will destroy the part of the object where it hit and then disperse.
Name: Taiyou Ranpu Tate no Jutsu - Solar Light Shield Technique
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Horse, Ox, Tiger.
Requirements: +2 Chakra Control, access to the sun (or unnatural solar power)
When this jutsu is activated, the user will open their hands and chakra that has been combined with solar energy will emerge and create a thin shield of solar chakra. This shield can't be broken, by one hit, by anything that's force or power is lower than the users power. EX: If the user has 8 power, but the target has 5 force, their first attack won't break the shield, but it will be greatly damaged. Then, the target can land another punch it will shatter the shield. This jutsu can only be used once every 2 posts.
[/PTab][PTab=B-rank]
Name: Taiyou Konki Bakuha Kyouran no Jutsu - Solar Energy Blast Volley Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Long (10m+)
Hand seals: Horse, Ox, Tiger.
Requirements: +3 Chakra Control, access to the sun (or unnatural solar power), Taiyou Konki Bakuha no Jutsu
This jutsu is just an upgraded Taiyou Konki Bakuha, in the fact that it's just the normal bursts of solar energy released from the users palms, but instead of just singular blasts, this jutsu pops off 4 per each release of jutsu, and at rapid succession.
Name: Taiyou Chakra Subeta no Jutsu - Solar Chakra Sword Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Horse, Tiger, Ox, Dragon.
Requirements: +3 Chakra Control, access to the sun (or unnatural solar power)
The user of this jutsu preforms the needed hand seals; then long, yellow, visible chakra blades are created. Just like the Hien technique, but it doesn't require chakra to be put through a weapon, like a kunai or katana. These chakra swords are infused with solar power and can burn things that are touched by it, and cut through the target easily as well.
Name: Taiyou no Yoroi - Solar Release Armor
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Horse, Tiger, Ox, Ram.
Requirements: +3 Chakra Control, access to the sun (or unnatural solar power)
The user of this jutsu preforms the needed hand seals and then armor made out of solar power infused chakra is created around the user. This jutsu doesn't give any stat boosts, but it's harder to break through than other armor jutsus, such as Raiton no Yoroi, because the solar chakra makes whatever touches the armor burn from the energy of the sun.
Name: Taiyou Konki Kobushi no Jutsu - Solar Energy Fist Technique
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Horse, Ox, Ram.
Requirements: +3 Chakra Control, access to the sun (or unnatural solar power)
When this jutsu is preformed and the chakra is kneaded around the users fists it results in a fist made of chakra. This chakra is infused with solar power, which makes it burn the target when it comes into contact.
Name: Taiyou Konki Fi-To no Jutsu - Solar Energy Foot Technique
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Horse, Ram, Ox.
Requirements: +3 Chakra Control, access to the sun (or unnatural solar power)
When this jutsu is preformed and the chakra is kneaded around the users feet it results in a foot made of chakra. This chakra is infused with solar power, which makes it burn the target when it comes into contact.
[/PTab][PTab=A-rank]
Name: Ootoko Taiyou Konki Bakuha no Jutsu - Giant Solar Energy Blast Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Long (10m+)
Hand seals: Horse, Tiger, Ox, Dragon, Ram, Dog.
Requirements: +4 Chakra Control, access to the sun (or unnatural solar power), Taiyou Konki Bakuha no Jutsu
This jutsu is an even MORE advanced version of Taiyou Konki Bakuha no Jutsu. To activate this jutsu the user must use Taiyou Konki Bakuha no Jutsu, and combine the two Energy Blasts on the users palms, and it makes a much bigger and more powerful Energy Blast.
Name: Re-Za Boushi Taiyou Hou on Jutsu - Lazer Eye Solar Gun Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Long (10m+)
Hand seals: Horse, Ox, Ram, Tiger, Dragon.
Requirements: +4 Chakra Control, access to the sun (or unnatural solar power)
The user of this jutsu builds of chakra inside one of their eyes, after preforming the needed hand seals. They then, after building up enough chakra, release the chakra into a laser straight burst of solar power, the size of an eyeball, at whichever direction the user is facing. This chakra is infused with solar energy, so it has the capability of burning the target, but it doesn't mean that it will ALWAYS burn the target.
[/PTab][PTab=S-rank]
Name: Taiyou Tatsu Yousu no Jutsu - Solar Dragon Emergence Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Long (10m+)
Hand seals: Dragon, Horse, Dragon, Bird, Dragon, Tiger.
Requirements: Control +5, access to the sun (or unnatural solar power)
When this jutsu is preformed a massive dragon made of solar infused chakra emerges from the users palms. This massive dragon will do tremendous damage if it lands, not just because it's a giant S-Rank jutsu that is made of chakra and lands on the target, also because it is infused with solar chakra, so it has the potential (and extremely likely amount) of burning the target terribly if the contact comes in contact of this jutsu.
Name: Mai no Amaterasu - Dance of the Sun God
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Mid (5-10m)[the weapon is REALLY long]
Hand seals: Dragon, Ox, Horse, Tiger, Ram, Bird, Dog.
Requirements: Control +5.
This is the Nisshoku Day Branch's one and only Hijutsu that doesn't require access to the sun or solar energy. A large amount of thick, powerful chakra is built up in the users hand into a massive blade that is ringed with fire, this sword has a very high potential to burn the target on contact. This sword is extremely large, much larger than any human, and the chakra itself should be enough to take someone out, and if it isn't then the solar powered chakra should be.
[/PTab][/PTabbedContent]
[PTabbedContent][PTab=E-rank]
[/PTab][PTab=D-rank]
Name: Getsuei Yubi no Jutsu - Lunar Finger Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Horse.
Requirements: access to the moon (or unnatural lunar power)
When this jutsu is activated lunar energy infused chakra will be built up at the end of the users finger or fingers. This chakra can slowly cut through or engrave things through the power of lunar energy.
[/PTab][PTab=C-rank]
Name: Hikin Getsuei Kougousei no Jutsu - Simple Lunarsynthesis Technique
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Hand seals: Hands held together
Requirements: +2 Chakra Control, access to the moon (or unnatural lunar power)
The user of this jutsu utilizes chakra to heal themselves extremely slowly over time. Over about a 5 post period, a serious cut will begin to go from scar tissue to normal skin tissue, a broken bone will be half-way through mending, and a cut will be completely gone in about 2 posts.
Name: Getsuei Konki Bakuha no Jutsu - Lunar Energy Blast Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Long (10m+)
Hand seals: Horse, Ox, Tiger.
Requirements: +2 Chakra Control, access to the moon (or unnatural lunar power)
When this jutsu is activated the user utilizes energy from the moon to power chakra into their palms, and shoots small blasts of lunar energy from their palms. When these lunar blasts land on a solid object, most of the time, it will destroy the part of the object where it hit and then disperse.
Name: Getsuei Ranpu Tate no Jutsu - Lunar Light Shield Technique
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Horse, Ox, Tiger.
Requirements: +2 Chakra Control, access to the moon (or unnatural lunar power)
When this jutsu is activated, the user will open their hands and chakra that has been combined with lunar energy will emerge and create a thin shield of lunar chakra. This shield can't be broken, by one hit by anything that's force or power is lower than the users power. EX: If the user has 8 power, but the target has 5 force, their first attack won't break the shield, but it will be greatly damaged. Then, the target can land another punch it will shatter the shield. This jutsu can only be used once every 2 posts.
[/PTab][PTab=B-rank]
Name: Getsuei Konki Bakuha Kyouran no Jutsu - Lunar Energy Blast Volley Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Long (10m+)
Hand seals: Horse, Ox, Tiger.
Requirements: +3 Chakra Control, access to the moon (or unnatural lunar power), Getsuei Konki Bakuha no Jutsu
This jutsu is just an upgraded Getsuei Konki Bakuha, in the fact that it's just the normal bursts of lunar energy released from the users palms, but instead of just singular blasts, this jutsu pops off 4 per each release of jutsu, and at rapid succession.
Name: Getsuei Chakra Subeta no Jutsu - Lunar Chakra Sword Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Horse, Tiger, Ox, Dragon.
Requirements: +3 Chakra Control, access to the moon (or unnatural lunar power)
The user of this jutsu preforms the needed hand seals; then long, blue, visible chakra blades are created. Just like the Hien technique, but it doesn't require chakra to be put through a weapon, like a kunai or katana. These chakra swords are infused with lunar power and can freeze things that are touched by it, and cut through the target easily as well.
Name: Getsuei no Yoroi - Lunar Release Armor
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Horse, Tiger, Ox, Ram.
Requirements: +3 Chakra Control, access to the moon (or unnatural lunar power)
The user of this jutsu preforms the needed hand seals and then armor made out of lunar power infused chakra is created around the user. This jutsu doesn't give any stat boosts, but it's harder to break through than other armor jutsus, such as Raiton no Yoroi, because the lunar chakra makes whatever touches the armor freeze from the energy of the moon.
Name: Getsuei Konki Kobushi no Jutsu - Lunar Energy Fist Technique
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Horse, Ox, Ram.
Requirements: +3 Chakra Control, access to the moon (or unnatural lunar power)
When this jutsu is preformed and the chakra is kneaded around the users fists it results in a fist made of chakra. This chakra is infused with lunar power, which makes it freeze the target when it comes into contact.
Name: Getsuei Konki Fi-To no Jutsu - Lunar Energy Foot Technique
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Horse, Ram, Ox.
Requirements: +3 Chakra Control, access to the moon (or unnatural lunar power)
When this jutsu is preformed and the chakra is kneaded around the users feet it results in a foot made of chakra. This chakra is infused with lunar power, which makes it freeze the target when it comes into contact.
[/PTab][PTab=A-rank]
Name: Ootoko Getsuei Konki Bakuha no Jutsu - Giant Lunar Energy Blast Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Long (10m+)
Hand seals: Horse, Tiger, Ox, Dragon, Ram, Dog.
Requirements: +4 Chakra Control, access to the moon (or unnatural lunar power), Getsuei Konki Bakuha no Jutsu
This jutsu is an even MORE advanced version of Getsuei Konki Bakuha no Jutsu. To activate this jutsu the user must use Getsuei Konki Bakuha no Jutsu, and combine the two Energy Blasts on the users palms, and it makes a much bigger and more powerful Energy Blast.
Name: Re-Za Boushi Getsuei Hou on Jutsu - Lazer Eye Lunar Gun Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Long (10m+)
Hand seals: Horse, Ox, Ram, Tiger, Dragon.
Requirements: +4 Chakra Control, access to the moon (or unnatural lunar power)
The user of this jutsu builds of chakra inside one of their eyes, after preforming the needed hand seals. They then, after building up enough chakra, release the chakra into a laser straight burst of lunar power, the size of an eyeball, at whichever direction the user is facing. This chakra is infused with lunar energy, so it has the capability of freezing or cooling the target rapidly, but it doesn't mean that it will ALWAYS freeze the target.
[/PTab][PTab=S-rank]
Name: Getsuei Tatsu Yousu no Jutsu - Lunar Dragon Emergence Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Long (10m+)
Hand seals: Dragon, Horse, Dragon, Bird, Dragon, Tiger.
Requirements: Control +5, access to the moon (or unnatural lunar power)
When this jutsu is preformed a massive dragon made of lunar infused chakra emerges from the users palms. This massive dragon will do tremendous damage if it lands, not just because it's a giant S-Rank jutsu that is made of chakra and lands on the target, also because it is infused with lunar chakra, so it has the potential (and extremely likely amount) of freezing the target terribly if the contact comes in contact of this jutsu.
Name: Mia no Tsukuyomi- Dance of the Moon God
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Mid (5-10m)[the scythe is REALLY long]
Hand seals: Dog, Bird, Ram, Tiger, Horse, Ox, Dragon.
Requirements: Control +5
This is the Nisshoku Night Branch's one and only Hijutsu that doesn't require access to the moon or lunar energy. A large amount of thick, powerful chakra is built up in the users hand into a massive scythe that is ringed with ice, this sword has a very high potential to freeze the target on contact. This scythe is extremely large, much larger than any human, and the chakra itself should be enough to take someone out, and if it isn't then the lunar powered chakra should be.
[/PTab][/PTabbedContent]
[/PTab][PTab=Hiboshi Clan]
The Hiboshi Clan are originally from Tsuchi no Kuni, but for some reason, ended up in Taiyougakure. Maybe they got tired of the taste of rocks and decided they preferred the taste of wood, whatever the reason, now they dwell in Hi no Kuni's Taiyougakure no Sato. Clan members of the Hiboshi Clan are generally energetic, rowdy, and like to fight. They believe defense is the best offense, and basically all they do is eat. Just like the Akimichi Clan, except for the fact that the Hiboshi Clan members aren't large like the Akimichi Clan members, no, Hiboshi Clan members can come in all shapes and sizes.
Hiboshi Clan members have the unique ability eat materials and transfer parts or all of their bodies to that particular material, say one of these clan members bit into a tree, their skin would turn to wood, and they would take less damage from attacks and do more damage with attacks, if they ate a metal like iron, their defense and offense would go up even more, and so on. This technique only works with solid objects.
Allegiance: Taiyougakure
Leader: Here
Members: Here, Here, Here
[PTabbedContent][PTab=E-rank]
[/PTab][PTab=D-rank]
Name: Daradara Betabeta Shita no Jutsu - Long Sticky Tongue Technique
Classification: Nintaijutsu
Type: Offensive
Range: --
Hand seals: Bird.
Requirements: +2 control
The user focuses chakra into their tongue which makes it extremely longer. This jutsu is used to take from targets and do little annoying amounts of damage.
Name: Sobou Ha no Jutsu - Hard Teeth Technique
Classification: Nintaijutsu
Type: Supplementary
Range: --
Hand seals: Ox, Ram.
Requirements: +2 control
The user focuses chakra into their teeth which makes them extremely stronger. This jutsu is used to bite targets and do massive damage, the downside is that you have to get so close to use this jutsu.
[/PTab][PTab=C-rank]
Name: Suroue no Jutsu - Throw Up Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m), Mid (5-10m)
Hand seals: Ox, Dog.
Requirements: Sobou Ha no Jutsu
After the user bites into some type of material using Sobou Ha no Jutsu, they can spit out the material they ate at the target which is infused with chakra and if it lands it is painful.
[/PTab][PTab=B-rank]
Name: Taberu Ki no Jutsu - Eat Wood Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Sobou Ha no Jutsu
The user bites into wood or materials weaker than wood while using Sobou Ha no Jutsu. They, can then transform their body from skin to wood at anytime, and while in this jutsu they can move and preform jutsu and their force gains +1!
[/PTab][PTab=A-rank]
Name: Taberu Kane no Jutsu - Eat Metal Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Sobou Ha no Jutsu
The user bites into metal or materials weaker than metal but stronger than wood, using Sobou Ha no Jutsu. Then, they can transform their body from skin to metal at anytime, and while in this jutsu they can move and preform jutsu, their force gains +2, but their speed loses -1.
[/PTab][PTab=S-rank]
Name: Taberu Ikuraka Sobou Yori Naiya no Jutsu - Eat Something Harder than Diamond Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Sobou Ha no Jutsu
The user bites into a diamond or something weaker than a diamond but stronger than metal, using Sobou Ha no Jutsu. Then, they can transform their body from skin to diamond at anytime, and while in this jutsu they can move and preform jutsu, their force gains +4, but their speed loses -2. Because this jutsu requires a rare item to find in the natural world, it is smartest to buy a diamond or weaker object in the Item Registration area.
[/PTab][/PTabbedContent][/PTab][PTab=Arashi Clan]
The Arashi clan is a clan of shinobi originating from Kaminari no Kuni. They are known for their ability to use liquid lightning in their jutsu. When the first of this clan discovered this new element she went crazy with power. During a battle between two clans she appeared before the warring clans and laid to waste each side with her new found ability. This however left her exhausted where she was found by a man who would become her husband. When her first daughter was born she tried to teach her the ways of the Ranton which she picked up with ease. Her second child was a son and it came to be he was also able to use the Ranton. This man would grow up to be the leader of the clan and marry a woman and have 2 boys and a girl.
Storm release (嵐遁, Ranton) allows the user to combine lightning and water-based chakra to create energy. Because of this ability, Arashi clan members always have Water and lightning as their initial natures, and may start with either one, even at Genin level.
Allegiance: Choutengakure
Leader: Arashi Sora
Members: Here, Here, Here
[PTabbedContent][PTab=C-rank]
Name: Ranton: Shin'yuu Tate - Storm Release: Heavenly Protection Shield
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive
Range: Close (0~5m)
Hand seals: Dragon → Horse → Snake
Requirements: Water and Lightning affinities.
This technique enables the user to create disc of bright energy in front of them, which stops incoming attacks, while delivering a painful jolt of electricity to anyone who touches it.
[/PTab][PTab=B-rank]
Name: Ranton: Reizaa Saakasu - Storm Release: Encouraging Crushing Chain Tormenting Principle
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand seals: Tiger → Dog → Snake → Dragon
Requirements: Water and Lightning affinities.
This technique creates several beams and shoots them at the enemy. First, a halo of bright energy spreads around the user's hands as this technique is activated, then the technique encircles the user's hand and from that the beams are shot out towards the enemy. The user is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of beams to a great amount to pin down an enemy.
Name: Ranton: Shin'yuu Yoroi - Storm Release: Heavenly Protection Armor
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive, Supplementary.
Range: Close (0~5m)
Hand seals: Dragon → Dog → Snake → Tiger
Requirements: Water and Lightning affinities.
This technique has the user covering themselves in liquid lightning, making them glow a strong white. While this protects them in a similar manner as Ranton: Shin'yuu Tate, by delivering painful jolts of electricity to anyone touching them, it also enhances their speed, as the electricity allows them to move and act faster than normal. While active: +1 Speed.
[/PTab][PTab=A-rank]
Name: Ranton: Tengai no Ryuu - Storm Release: Dragon of the Heavenly Shores
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand seals: Tiger → Bird → Monkey → Ox → Dragon
Requirements: Water and Lightning affinities, Ranton: Reiza Saakasu.
Forming a halo of bright energy around their hands, the user will unleash a massive beam of pure energy, which takes the form of a long, serpentine dragon, which flies at the target at amazing speed, before biting down on them, causing them to be electrocuted. The strength of the jutsu is that the dragon does not fly in a straight path, but may be controlled to bypass defenses.
[/PTab][/PTabbedContent][/PTab][PTab=Teppeki Clan]
Originally from the lands of Kaze no Kuni, the Teppeki clan is one known for the ability of its shinobi to use magnetic forces in their jutsu. The clan is known for there ability to turn a shinobi's own weapons against them, provided that any component is made of metal. Theories of where the clan ability range from a blessing from a god, to a simple "need is the mother of invention" take.
Until recently, the clan was lead by a man who believed very heavily in the idea that might made right, and used his clansmen more as tools than treated them as if they were people. Even when the man was clan head, members of the clan were expected to display a certain amount of mercy in their duties.
Magnet release (磁遁, Jiton) allows the user to combine lightning and earth-based chakra to create magnetic fields. Because of this ability, Teppeki clan members always have Earth and Lightning as their initial natures, and may start with either one, even at Genin level.
Allegiance: Sabakugakure no Sato
Leader: Teppeki Rato
Members: ---
[PTabbedContent][PTab=D-rank]
Name: Jiton: Inryoku - Magnet Release: Attraction
Classification: Ninjutsu, Kekkei Genkai.
Type: Supplementary
Range: Close (0~5m), Mid (5~10m)
Hand seals: ---
Requirements: Earth and Lightning affinities, member of Teppeki clan
A basic Magnet Release technique that allows the user to attract magnetized objects, or even magnetized people. The technique has many different applications and can be used in many different situations.
Name: Jiton: Sekiryoku - Magnet Release: Repulsion
Classification: Ninjutsu, Kekkei Genkai.
Type: Supplementary
Range: Close (0~5m), Mid (5~10m)
Hand seals: ---
Requirements: Earth and Lightning affinities, member of Teppeki clan
A basic Magnet Release Technique which allows the user, upon thrusting their hand towards a magnetized object or person, to send it flying back with much force. The technique has many different applications and can be used in many different situations.
[/PTab][PTab=C-rank]
Name: Jiton: Satetsu Shigure - Magnet Release: Iron Sand Drizzle
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m) to Long (10m+)
Hand seals: --
Requirements: Earth and Lightning affinities, Earth and Lightning affinities, member of Teppeki clan
It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound
or kill the opponent.
Name: Jiton: Jishuriken - Magnet Release: Magnet Shuriken
Classification: Ninjutsu, Kekkai Genkai, Weaponry.
Type: Offensive.
Range: Mid (5~10m)
Hand seals: --
Requirements: Earth and Lightning affinities, Earth and Lightning affinities, member of Teppeki clan
Utilising their Jiton kekkei genkai to magnetise a large quantity of shuriken, the user then throws them in the direction of their opponent. Any individual that comes into direct contact with these shuriken are themselves magnetised; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body. Once the person has been magnetised, the user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon almost impossible to evade.
[/PTab][PTab=B-rank]
Name: Jiton: Satetsu Kesshuu - Magnet Release: Sand Iron Gathering Assault
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m) to Long (10m+)
Hand seals: --
Requirements: Earth and Lightning affinities, Earth and Lightning affinities, member of Teppeki clan
This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defences with one hit.
Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools.
Name: Jiton: Satetsu no Yoroi - Magnet Release: Iron Sand Armor
Classification: Ninjutsu, Kekkei Genkai.
Type: Defensive, Supplementary
Range: ---
Hand seals: Snake
Requirements: Iron Sand, Earth and Lightning affinities, member of Teppeki clan
Covering their bodies in iron sand, the user's skin turns completely black, while the sand helps absorb a great deal of energy from attacks, lessening the damage dealt. By charging chakra to specific points, the user can also cause the armor to grow spikes at a high speed, useful for surprise counters.
[/PTab][PTab=A-rank]
Name: Jiton: Satetsu Kaihou - Magnet Release: Sand Iron World Method
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Mid (5~10m)
Hand seals: --
Requirements: Earth and Lightning affinities, Earth and Lightning affinities member of Teppeki clan
This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.
The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.
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[PTabbedContent= Kurayoroi to ---][PTab=Kurayoroi Clan]
Originally from the cold and harsh lands of Tetsu no Kuni, they were known far and wide for their balance of strength of defense. Despite most clans being quite aggressive to most others, the Kurayoroi were always there to defend the weak from the strong with their ultimate defense. But with the growing world of shinobi, the people of the clan needed to bond with those they felt worthy permanently.
Traveling across the mighty sea, much of the clan arrived in Kaminari no Kuni. The ideals of the village there, Choutengakure, greatly reflected their own. If defense was the name of the game in Chouten, the Kurayoroi were their trump card.
In Tetsu no Kuni before they arrived in Choutengakure, the Kurayoroi clan encountered the samurai known throughout it's land. A clan easily making bonds, the Kurayoroi were taught and adopted the culture of the samurai. Many of the clan members are skilled in kenjutsu and dress in a mixture of samurai and shinobi styles just like the way they fight. Samurai helped the Kurayoroi become stronger than they were before and through their culture they are eternity grateful.
Steel Release (鋼遁, Kouton) is both their ultimate defense and ultimate strength. Able to generate very durable metal with their body and/or other objects, it becomes quite a benefit for clan members to work with weaponry. Based on Earth and Fire chakra, clan members have these as their main affinities. Lightning mostly weakening their armor, they still are known for their natural strength without the use of their ultimate defense. Members of Kurayoroi gain a +1 to Force when combined with Impervious Shield. An additional +1 to Physical Energy with the original +1 Force is given when using Ultimate Shield
Allegiance: Choutengakure
Leader: Kurayoroi Aian
Members: Kurayoroi Maho
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Name: Kouton: Kyouka - Steel Release: Reinforce
Classification: Ninjutsu
Type: Defensive
Range: Close (0~5m)
Hand seals: Ox
Requirements: ---
The user reinforces a structure by adding additional layers of metal onto it. ( Example: User uses Steel Release: Reinforce on a wall making the wall harder to destroy / User uses Earth Style: Mud Wall. User can then reinforce technique with Steel Release: Reinforce to fortify it. ).
[/PTab][PTab=C-rank]
Name: Kouton: Zou Bunshin no Jutsu - Steel Release: Statue Clone Technique
Classification: Ninjutsu
Type: Supplementary
Range: —
Hand seals: Clone Seal
Requirements: Earth & Fire Affinity
A clone made of metal, though completely stationary. This technique is mainly used as opponent distractions. More durable than a shadow clone.
Name: Kouton: Ittou shinchou - Steel Release: Blade Extension
Classification: Ninjutsu
Type: Supplementary
Range: Close (0~5m)
Hand seals: —
Requirements: Earth & Fire Affinity, Bladed Weapon
User increases the length of their weapon as far as they wish. Though the longer the blade, the more chakra will be uses to sustain it.
[/PTab][PTab=B-rank]
Name: Kouton: Mukankaku Yoroi - Steel Release: Impervious Armor
Classification: Ninjutsu
Type: Defensive
Range: —
Hand seals: —
Requirements: —
A portion of the users body is covered in super-hardened metal. Regular weapons ( ie swords, kunai, etc. ) cannot penetrate the metal unless electrified.
Name: Kouton: Bakkugoumou - Steel Release: Bristleback
Classification: Ninjutsu
Type: Offensive / Defensive
Range: —
Hand seals: —
Requirements: Earth & Fire Affinity, Steel Release: Impervious Armor
User generates a series of sharpened spikes on their back.
Name: Kouton: Yamaarashi Renda - Steel Release: Porcupine Barrage
Classification: Ninjutsu
Type: Offensive
Range: Long (10m+)
Hand seals: —
Requirements: Earth & Fire Affinity, Steel Release: Impervious Armor, Steel Release: Bristleback
Using the spikes generated on their back, the user releases them in all directions behind them at an immense speed, easily penetrating most things.
[/PTab][PTab=A-rank]
Name: Kouton: Kane Bunshin no Jutsu - Steel Release: Metal Clone Technique
Classification: Ninjutsu, BunshinJutsu
Type: Supplementary
Range: —
Hand seals: Clone Seal
Requirements: Earth & Fire Affinity
A clone made from metal. Stronger and more durable than a shadow clone.
Name: Kouton: Kyuukyoku no Tate - Steel Release: Ultimate Shield
Classification: Ninjutsu
Type: Defensive
Range: —
Hand seals: —
Requirements: Earth & Fire Affinity, Steel Release: Impervious Armor
The user's body is completely engulfed in a stronger metal than Steel Release: Impervious Armor that replaces the user's skin, keeping the user safe from a number of jutsu. Appearance changes to resemble an Oni demon ( ie. sharp teeth, horns, tusks ) with fingertips sharpened into claws. Lightning still reduces the durability of armor, making the user more vulnerable underneath due to lack of outer layer.
Name: Kouton: Kane Bichuuten - Steel Release: Iron Vishnu
Classification: Ninjutsu
Type: Supplementary
Range: —
Hand seals: —
Requirements: Earth & Fire Affinity, Steel Release: Impervious Armor
The user creates an extra set of arms made of metal. Can be used in conjunction with Steel Release: Ultimate Shield to create the unofficial Kouton: Shin Kane Bichuuten or Steel Release: True Iron Vishnu.
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