Post by Kawiie on Aug 19, 2014 18:24:38 GMT
The water release (水遁, Suiton) area of elemental nature transformation are techniques that allow the user to manipulate pre-existing water, or create their own, by turning their chakra into water. It takes much more ability to create the water than to manipulate what is already available. Possibly the most versatile of the five basic chakra natures, water release techniques can not only change shape but form as well. The water appears to do its damage from the sudden force that it exerts, which would cause massive internal damage to a human.
Water release will naturally extinguish fire (though a sufficiently powerful technique can cause evaporation) but will naturally be overcome by earth. When water techniques are combined with Fuuton techniques, the concussive and overall destructive power is vastly increased. Also, water is efficient in combination with lightning, increasing the flow of electricity into the target, because of the increased conductivity.
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Name: Kirigakure no Jutsu - Hidden Mist Technique
Classification: Ninjutsu, Stealth.
Type: Supplementary.
Range: Close (0~5m) to Long (10m+)
Hand Seals: Ram
Requirements: Element Nature(Mizu)
This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the Doujutsu.
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Name: Mizu Bunshin no Jutsu - Water Clone Technique
Classification: Ninjutsu, Bunshinjutsu
Type: Supplementary.
Range: -
Hand Seals: Tiger
Requirements: Element Nature(Mizu), Bunshin no Jutsu.
The Water Clone Technique is similar to the Kage Bunshin except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Name: Suiro no Jutsu - Water Prison Technique
Classification: Ninjutsu
Type: Supplementary
Range: Close (0~5m)
Hand Seals: Snake → Ram → Tiger → Horse → Snake → Rabbit → Horse → Snake → Rabbit → Both Palms Out
Requirements: Element Nature(Mizu)
This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. Despite the fact that the prison is made up entirely out of water, it is stronger than steel. Once trapped the target is unable to move while within it due to the heaviness of the water. Even so, the target is still able to speak.
Name: Suiton: Teppoudama - Water Release: Gunshot
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: -
Requirements: Element Nature(Mizu)
The user kneads chakra, and converts it into water, and then spits it out in the form of condensated balls. The high-speed waterball attack possesses just as much power to kill as an actual gunshot. While this is a Suiton technique, it can still be employed someplace where no water is available, which is a great advantage. It's also possible to increase the power of destruction of the balls themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power.
Name: Suiton: Mizuame Nabara - Water Release: Syrup Capture Field
Classification: Ninjutsu
Type: Supplementary.
Range: Close (0~5m) to Long (10m+)
Hand Seals: Ram → Tiger
Requirements: Element Nature(Mizu)
The user spits out high-viscosity, chakra-mixed water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup.
Name: Suiton: Houmatsu Rappa - Water Release: Violent Bubble Wave
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand Seals: -
Requirements: Element Nature(Mizu)
The user spits out a large volume of bubbles. The ground covered by the bubbles looses its friction, considerably limiting the opponent's movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen.
Name: Suiton: Mizurappa - Water Release: Violent Water Wave
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Dragon → Tiger → Hare
Requirements: Element Nature(Mizu)
Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Having many variations, this is a basic Suiton technique.
Name: Suiton: Takitsubo no Jutsu - Water Release: Waterfall Basin Technique
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand Seals: Boar → Dog → Ram
Requirements: Element Nature(Mizu)
This is a jutsu which creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for things like training and relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
Name: Suiton: Mizugakure no Jutsu - Water Release: Hiding in Water Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand Seals: --
Requirements: Element Nature(Mizu)
The user blends in with water to be undetected by the enemy. It was shown that this technique is usable even in water as shallow as a puddle
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Name: Sensatsu Suishou - Thousand Flying Water Needles of Death
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Technique specific hand seals
Requirements: Element Nature(Mizu)
Using this jutsu, the user gathers some water from the air and surrounding environment into one thousand long needles. They then directs them to a specific target at high speed, leaping backwards before impact so they doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. The user is able to perform this jutsu with one-handed seals, allowing them to pin an opponent's arm and attack while they cannot use any techniques themselves.
Name: Suiton: Bakusui Shouha - Water Release: Exploding Water Colliding Wave
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand Seals: Snake
Requirements: Element Nature(Mizu)
After spitting out a great volume of water from theyr mouth, the enemy is swallowed up by this advancing surge and crushed. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks, the amount of water created is proportional to the amount of chakra used.
Name: Suiton: Goshokuzame - Water Release: Five Feeding Sharks
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Put both hand palms together then slam one hand on the water's surface
Requirements: Element Nature(Mizu), Suiton: Suikoudan no Jutsu
The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of ferocious sharks. The five sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with five consecutive attacks.
Name: Suiton: Suiryuudan no Jutsu - Water Release: Water Dragon Bullet Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Ox → Monkey → Rabbit → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Rabbit → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird
Requirements: Element Nature(Mizu)
This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the caster's skill allows it, it is possible to use it even in a place where there is none. That said, the amount of water used will be in proportion with the caster's skill.
Name: Suiton: Suijinheki - Water Release: Water Encampment Wall
Classification: Ninjutsu
Type: Defensive
Range: Close (0~5m)
Hand Seals: Tiger → Snake → Tiger
Requirements: Element Nature(Mizu)
This defensive jutsu creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out is in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skillful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
Name: Suiton: Suigadan - Water Release: Water Fang Bullet
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: -
Requirements: Element Nature(Mizu)
A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Name: Suiton: Suikoudan no Jutsu - Water Release: Water Shark Missile Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Tiger → Ox → Dragon → Rabbit → Bird → Dragon → Ram
Requirements: Element Nature(Mizu)
This technique shapes water into the form of a shark, which moves to attack the enemy at high-speed with a powerful impact.
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Name: Suiton: Daibakufu no Jutsu - Water Release: Great Waterfall Technique
Classification: Ninjutsu
Type: Offensive
Range: Mid (5~10m) to Long (10m+)
Hand Seals: Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird
Requirements: Element Nature(Mizu)
This technique extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that jutsu's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair share of chakra.
Name: Suiton: Daikoudan no Jutsu - Water Release: Great Shark Bullet Technique
Classification: Ninjutsu
Type: Offensive
Range: Mid (5~10m) to Long (10m+)
Hand Seals: Clap → Snake → Technique Specific Seal
Requirements: Element Nature(Mizu)
A stronger version of Suiton: Suikōdan no Jutsu, where the user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
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Water release will naturally extinguish fire (though a sufficiently powerful technique can cause evaporation) but will naturally be overcome by earth. When water techniques are combined with Fuuton techniques, the concussive and overall destructive power is vastly increased. Also, water is efficient in combination with lightning, increasing the flow of electricity into the target, because of the increased conductivity.
[PTabbedContent][PTab=D-rank]
Name: Kirigakure no Jutsu - Hidden Mist Technique
Classification: Ninjutsu, Stealth.
Type: Supplementary.
Range: Close (0~5m) to Long (10m+)
Hand Seals: Ram
Requirements: Element Nature(Mizu)
This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the Doujutsu.
[/PTab][PTab=C-rank]
Name: Mizu Bunshin no Jutsu - Water Clone Technique
Classification: Ninjutsu, Bunshinjutsu
Type: Supplementary.
Range: -
Hand Seals: Tiger
Requirements: Element Nature(Mizu), Bunshin no Jutsu.
The Water Clone Technique is similar to the Kage Bunshin except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Name: Suiro no Jutsu - Water Prison Technique
Classification: Ninjutsu
Type: Supplementary
Range: Close (0~5m)
Hand Seals: Snake → Ram → Tiger → Horse → Snake → Rabbit → Horse → Snake → Rabbit → Both Palms Out
Requirements: Element Nature(Mizu)
This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. Despite the fact that the prison is made up entirely out of water, it is stronger than steel. Once trapped the target is unable to move while within it due to the heaviness of the water. Even so, the target is still able to speak.
Name: Suiton: Teppoudama - Water Release: Gunshot
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: -
Requirements: Element Nature(Mizu)
The user kneads chakra, and converts it into water, and then spits it out in the form of condensated balls. The high-speed waterball attack possesses just as much power to kill as an actual gunshot. While this is a Suiton technique, it can still be employed someplace where no water is available, which is a great advantage. It's also possible to increase the power of destruction of the balls themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power.
Name: Suiton: Mizuame Nabara - Water Release: Syrup Capture Field
Classification: Ninjutsu
Type: Supplementary.
Range: Close (0~5m) to Long (10m+)
Hand Seals: Ram → Tiger
Requirements: Element Nature(Mizu)
The user spits out high-viscosity, chakra-mixed water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup.
Name: Suiton: Houmatsu Rappa - Water Release: Violent Bubble Wave
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand Seals: -
Requirements: Element Nature(Mizu)
The user spits out a large volume of bubbles. The ground covered by the bubbles looses its friction, considerably limiting the opponent's movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen.
Name: Suiton: Mizurappa - Water Release: Violent Water Wave
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Dragon → Tiger → Hare
Requirements: Element Nature(Mizu)
Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Having many variations, this is a basic Suiton technique.
Name: Suiton: Takitsubo no Jutsu - Water Release: Waterfall Basin Technique
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand Seals: Boar → Dog → Ram
Requirements: Element Nature(Mizu)
This is a jutsu which creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for things like training and relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
Name: Suiton: Mizugakure no Jutsu - Water Release: Hiding in Water Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand Seals: --
Requirements: Element Nature(Mizu)
The user blends in with water to be undetected by the enemy. It was shown that this technique is usable even in water as shallow as a puddle
[/PTab][PTab=B-rank]
Name: Sensatsu Suishou - Thousand Flying Water Needles of Death
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Technique specific hand seals
Requirements: Element Nature(Mizu)
Using this jutsu, the user gathers some water from the air and surrounding environment into one thousand long needles. They then directs them to a specific target at high speed, leaping backwards before impact so they doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. The user is able to perform this jutsu with one-handed seals, allowing them to pin an opponent's arm and attack while they cannot use any techniques themselves.
Name: Suiton: Bakusui Shouha - Water Release: Exploding Water Colliding Wave
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand Seals: Snake
Requirements: Element Nature(Mizu)
After spitting out a great volume of water from theyr mouth, the enemy is swallowed up by this advancing surge and crushed. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks, the amount of water created is proportional to the amount of chakra used.
Name: Suiton: Goshokuzame - Water Release: Five Feeding Sharks
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Put both hand palms together then slam one hand on the water's surface
Requirements: Element Nature(Mizu), Suiton: Suikoudan no Jutsu
The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of ferocious sharks. The five sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with five consecutive attacks.
Name: Suiton: Suiryuudan no Jutsu - Water Release: Water Dragon Bullet Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Ox → Monkey → Rabbit → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Rabbit → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird
Requirements: Element Nature(Mizu)
This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the caster's skill allows it, it is possible to use it even in a place where there is none. That said, the amount of water used will be in proportion with the caster's skill.
Name: Suiton: Suijinheki - Water Release: Water Encampment Wall
Classification: Ninjutsu
Type: Defensive
Range: Close (0~5m)
Hand Seals: Tiger → Snake → Tiger
Requirements: Element Nature(Mizu)
This defensive jutsu creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out is in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skillful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
Name: Suiton: Suigadan - Water Release: Water Fang Bullet
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: -
Requirements: Element Nature(Mizu)
A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Name: Suiton: Suikoudan no Jutsu - Water Release: Water Shark Missile Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Tiger → Ox → Dragon → Rabbit → Bird → Dragon → Ram
Requirements: Element Nature(Mizu)
This technique shapes water into the form of a shark, which moves to attack the enemy at high-speed with a powerful impact.
[/PTab][PTab=A-rank]
Name: Suiton: Daibakufu no Jutsu - Water Release: Great Waterfall Technique
Classification: Ninjutsu
Type: Offensive
Range: Mid (5~10m) to Long (10m+)
Hand Seals: Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird
Requirements: Element Nature(Mizu)
This technique extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that jutsu's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair share of chakra.
Name: Suiton: Daikoudan no Jutsu - Water Release: Great Shark Bullet Technique
Classification: Ninjutsu
Type: Offensive
Range: Mid (5~10m) to Long (10m+)
Hand Seals: Clap → Snake → Technique Specific Seal
Requirements: Element Nature(Mizu)
A stronger version of Suiton: Suikōdan no Jutsu, where the user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
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