Post by Kawiie on Sept 2, 2014 19:48:33 GMT
[PTabbedContent][PTab=E.E.N.D]
The E.E.N.D stands for Enmugakure Elite Ninja Department. The name of this organization says it all, it's a group full of the strongest of the strong of the Enmugakure ninja, mostly made up of Tokubetsu Jounin, and Jounin, sometimes Chunin. They have separate missions that are more difficult than the average ninja's and there are different sections within E.E.N.D. (Think of the ANBU from Konohagakure for Enmugakure). Normally, shinobi are only allowed to join one of these sections within E.E.N.D.
Hunt and Disposal Group:
Section Leader: OPEN
Members: --
There are many different sections that you can join inside of the E.E.N.D. One of these sections is the Hunt and Disposal Group, normally made up in teams of 2 or 3. These type of E.E.N.D members hunt down rouge ninja, kill them, and dispose of their bodies. Their Hijutsu will be listed in a tab with the rest of the Hijutsu for E.E.N.D.
Interrogation Group:
Section Leader: OPEN
Members: --
There are many different sections that you can join inside of the E.E.N.D. One of these sections is the Interrogation Group, normally made up in teams of 2. These type of E.E.N.D members take hostage shinobi and interrogate them for knowledge. Members of this normally master in genjutsu, intelligence, or medical ninjutsu, or torturing, playing mind tricks or harming them until they give the interrogators what they want.
Stealth and Assassination Group:
Section Leader: OPEN
Members: --
There are many different sections that you can join inside of the E.E.N.D. One of these sections is the Stealth and Assassination Group, normally made up in teams of 1-4. These type of E.E.N.D members hunt down targets, say enemy shinobi with important documents or an official that decided to support an enemy village instead of Enmugakure, and kills them, taking their money, information, loot, etc., and returning it to the village.
Protection Group:
Section Leader: OPEN
Sub-Section External Leader:
Sub-Section Internal Leader:
Members: --
There are many different sections that you can join inside of the E.E.N.D. One of these sections is the Protection and Self Protection Group, split up into two sub-sections of External and Internal Protection. External Protection protects high-officials and welcomed Enmugakure visitors from enemies like bandits or rouge ninja, while they leave or arrive at Enmugakure. Internal Protection protects Enmugakure itself, from powerful rouge ninja to enemy villages. The External Protection Sub-Group normally has 1-3 members of teams, and Internal has 6 members protecting the walls at least. The only problem with the Internal Group is that you don't get many missions from the Internal Protection, unless we are under attack, while in External you can get many missions. Though, while in a mission with the Internal Group, you get paid an extreme amount, considering how dangerous they are. Internal will allow members to be a part of the Protection Group's Internal Sub-Group and any other Group within E.E.N.D if they meet requirements.
Information Retrieval and Analysis Group:
Section Leader: OPEN
Members: --
There are many different sections that you can join inside of the E.E.N.D. One of these sections is the Information Retrieval and Analysis Group. The members of E.E.N.D that join this group may spend long periods of time infiltrating villages or rouge organizations, etc. They get paid a lot of money, based on how well they executed their mission, if they were caught or not, and how long they spent undercover.
Must have at least the strength level of a Chuunin, meaning that they must have at least 100 EXP distributed towards their stats and have 5 additional jutsu to the basic three. However, most importantly, they must be willing to perform the dirty work necessary for the village’s operation. After, joining, the member will have to pick at least three Hijutsu and learn them. After, they will be sorted into a division and learn at least one Hijutsu from their specific division.
In order to become a Captain of a division, they must already be a member of the E.E.N.D and demonstrate leadership abilities within their own division. They are also required to know at least three of the Hijutsu specific within their division. Captains are squad leaders and should show abilities beyond a standard member.
Commanders are chosen by the Kage. Commanders should be at least Jounin rank in their village and demonstrate skill comparable to the strongest people in their respective village. They should also have a working knowledge of the entire E.E.N.D System and are therefore allowed to learn Hijutsu from each division. After becoming a Commander, they must learn at least one Hijutsu from each division of the E.E.N.D.
Allegiance: Enmugakure no Sato
Leader: Current Mizukage: Oboro Ikanobori, E.E.N.D Commander: OPEN
Members: --
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Name: Hitoku no Jutsu – Concealment Technique
Classification: Genjutsu, Stealth
Type: Supplementary
Range: Mid (5~10m)
Hand seals: --
Requirements: --
A basic genjutsu which causes the user as well as the area immediately surrounding the user to change in ways to aid hiding. For example, if the user were hiding in a dark alley, the shadows would seem to converge on and surround the user, concealing them. This is purely illusory and works primarily because of its subtlety.
Name: Hainawa no Jutsu – Binding Rope Jutsu
Classification: Ninjutsu
Type: Defensive
Range: Close (0~5m)
Hand seals: Horse
Requirements: --
The user shoots a rope made out of chakra which binds the enemy’s arms or legs. This is used mainly to quickly immobilize and enemy for takedown due to its lack of strength. Because it is made of chakra, if the opponent has control higher than the user, or if they possess a chakra-related Kekkai Genkai (Hyuuga’s Juuken) they may break free.
Name: Tejo no Jutsu – Hand Cuff Technique
Classification: Ninjutsu
Type: Defensive, Supplementary
Range: Close (0~5m)
Hand seals: Ox, Tiger, Serpent, Bird, Tiger
Requirements: --
The user places the target’s hands behind their backs and then place their own hands over the target’s wrist. They then channel chakra and create a layer of chakra which acts as handcuffs. Similar to Hainawa no Jutsu, this relies on the level of control the user has and can be easily destroyed by clans specializing in chakra manipulation.
Name: Shuriken Chosei no Jutsu – Shuriken Control Jutsu
Classification: Ninjutsu, Weaponry
Type: Offensive
Range: Mid (5~10m)
Hand seals: ---
Requirements: Throwing weapon, Hunt & Disposal Group Member
Because H&D members are often required to capture and not kill their target, they must be able to aim for areas on their target which will not kill but paralyze instead. This jutsu allows the user to use their own chakra, similar to the chakra string of a puppet, and adjust the flight pattern of a thrown weapon.
Name: Onsei kyapucha no Jutsu - Voice Capture Technique
Classification: Ninjutsu
Type: Supplementary, Fuuinjutsu
Range: Close (0~5m)
Hand seals: Horse → Dragon → Snake
Requirements: Small scroll, Information Retrieval Group Member
The user is able to record the voice of a single person into a scroll and replay it at will. This is a vital skill for all IR members and allows them to obtain solid evidence that their target has said something.
Name: Undō mujikaku no Jutsu – Movement Unawareness Jutsu
Classification: Ninjutsu
Type: Supplementary
Range: Close (0~5m)
Hand seals: ---
Requirements: Stealth & Assassination Group Member
The user channels chakra into their feet and creates a shell around their feet. The shell has a much larger surface area than their feet and disperses the weight of the user much more evenly, reducing any signs of a footprint. This technique is very useful for situations where the user must walk through sand, snow, etc.
Name: Unari – Roar Technique
Classification: Ninjutsu
Type: Supplementary
Range: Mid (5~10m)
Hand seals: ---
Requirements: ---
The user is able to make anyone in a wide radius (hearing distance) instantly snap out of the confusing effects of Genjutsu, nullifying the effects of the illusions. However, for him to be able to utter this roar, the user mustn't be caught in the illusion himself in the first place, due to the precise tuning required to create those special waves.
Name: Onsei mohō no Jutsu – Voice Mimic Technique
Classification: Ninjutsu
Type: Supplementary
Range: ---
Hand seals: ---
Requirements: Information Retrieval Group Member
Members of the IR division are capable of duplicating the voice of any person they have heard speak. This is an extremely useful technique when trying to impersonate a person to obtain intelligence. A drawback however, is that while the frequency of the person’s voice can be copied, the language the person uses has to be learned and studied upon.
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Name: Hozon gijutsu – Conservation Technique
Classification: Ninjutsu
Type: Supplementary
Range: Close (0~5m)
Hand seals: --
Requirements: --
Due to the nature of an E.E.N.D's job, they may have to protect certain documents, items, or even corpse. This jutsu creates a small shell made out of chakra around the specified item in order to protect it from decomposition. This effectively seals the item and prevents outside interaction unless destroyed. The jutsu usually lasts one day before requiring activation again.
Name: Men'eki sokushin – Immune Enhancement Technique
Classification: Ninjutsu
Type: Defensive
Range: Close (0~5m)
Hand seals: --
Requirements: --
By channeling chakra throughout the user’s immune system, they can temporarily enhance their immune system. This is a very effective defense against basic poison mists and other attacks which directly attack the user’s internal systems.
Name: Onkyou Hitoku no Jutsu – Advanced Concealment Technique
Classification: Genjutsu
Range: Mid (5~10m)
Hand seals: Ram
Requirements: Hitoku no Jutsu, Information Retrieval Group Member or Stealth and Assassination Group Member
The advanced version of Hitoku no Jutsu, this jutsu increases both the duration and effect of Hitoku no Jutsu and conceals the target in their environment. This jutsu is very effective for condealing because of the subtlety involved. With this jutsu, the user may even move and still have its effects, albeit weaker.
Name: Ōgoe heya kyapucha no Jutsu – Room Voice Capture Technique
Classification: Ninjutsu
Type: Supplementary, Fuuinjutsu
Range: Mid (5~10m)
Hand seals: Horse → Dragon → Snake → Dog → Snake
Requirements: Onsei kyapucha no Jutsu, Large Scroll, Information Retrieval Group Member
The user is able to record the voices of numerous people and seal it into a large scroll and replay it at will. This is a large scale version of the original jutsu and can be used from a longer distance than it as well.
Name: Torappu inpei no Jutsu – Hidden Trap Technique
Classification: Genjutsu, Stealth
Type: Supplementary
Range: Close (0~5m)
Hand seals: Snake
Requirements: Stealth & Assassination Group Member
This jutsu creates a small layer of chakra around traps, making them even less noticable. This technique lets the traps such as wires go up with the surroundings even more, making them completely invisible. Certain Doujutsu are able to detect this however, such as the Byakugan or the Sharingan as they can see chakra.
Name: Shinken Echou no Jutsu – Silence Dome Jutsu
Classification: Ninjutsu
Type: Supplementary
Range: Mid (5~10m)
Hand seals: Horse → Ram → Dragon
Requirements: Stealth & Assassination Group Member
Creates a dome of around 10 meters surrounding the user which does not allow sound waves to escape. This jutsu works in that chakra is permeated from the body of the user and is used to absorb both incoming and outgoing sound waves. The major disadvantage with this jutsu is that they cannot hear outside sounds just as outsiders cannot hear them.
Name: Ansatsu Burēdo – Art of the Assassination Blade
Classification: Taijutsu, Weaponry, Fighting Style
Type: Offensive
Range: Close (0~5m)
Hand seals: ---
Requirements: Tanto, Wakizashi, or Katana, Stealth & Assassination Group Member
The use of a bladed weapon is highly focused in the S&A division of the E.E.N.D. This fighting style, while not as flashy as other styles, takes advantage of extreme lethal effectiveness. Strikes are always efficient and use the least movement possible to attack a vital point. This style is a very effective method of attack for one-on-one encounters, especially surprise attacks.
Name: Jishinha no Jutsu - Seismic Wave Technique
Classification: Ninjutsu
Type: Defensive
Range: Long (10m+)
Hand seals: Boar
Requirements: Protection Group Member
Channeling chakra into their arms and hands, a preparation which takes little to no time for a Jounin of this level, hand seals are made to concentrate the chakra further, hardening the appendages to be used. Then, slamming their palms onto the ground, a large wall of dirt and earth erupt from the epicenter and travel around the user in what looks to be waves or miniature explosions that are about 5-10 meters high. These waves travel for about a radius of another 25 meters and serves to both destroy/alter terrain, make it extremely hard for an opponent to move, and can potentially flatten them as well if they are caught between two waves.
Name: Zenshenfuzui no Jutsu - Total Paralysis Technique
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m)
Hand seals: Snake → Ram → Horse → Bird → Monkey → Ram
Requirements: Interrogation Group Member
Much like Kanashibari, this is instead a much refined and potent version. Gathering all their mental focus into the process of performing this jutsu, the proper seals are performed and then the target is bound in place. As the namesake entails, all sensation is lost to the user, literally becoming numb over the entire span of their body. The user will use this technique to paralyze a captive, then proceed to use whatever torture method they prefer on their person till releasing the jutsu and allowing them to feel the full measure of their pain in a single moment. Obviously, it is quite a devastating jutsu in that respect. In combat situations it is slightly less effective.
The effect of this technique when used in combat can only be maintained so long as the user remains stationary and keeps eye contact with the target. If in any way their view is substantially obscured, the connection is broken and the target is able to move. This Jutsu may be broken by an ally using Kai on the victim and can only be used once on any given target.
Name: Shinkei Zoubobbau no Jutsu - Nerve Sensitivity Amplification Technique.
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m)
Hand seals: Bird → Dog → Ram
Requirements: Interrogation Group Member
An advanced torture technique of the T&I division of E.E.N.D. This causes the sensitivity of the target's nerves to increase tenfold, such that the slight prick of a needle is felt like the stabbing of a knife. Used to physically break captives, the effect lasts for one hour and may be used consecutively. Skilled usershave learned through previous training how to keep their captive conscious, so the target remains awake and very much in pain. Given enough time, this technique can break the will of most shinobi. This technique can also be used in combat; the user must touch his opponent. The effect, however, is the same.
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Name: Kyōsei kenbō - Forced Amnesia
Classification: Ninjutsu, Iijutsu
Type: Supplementary
Range: Close (0~5m)
Hand seals: Ram
Requirements: Control 5+
The user is able to force themselves to gain amnesia and forget vital memories. While the effects differ from user, the standard effect is to erase everything. This includes personality, memories, Jutsu knowledge, even Kekkai Genkai. However, the user is able to bring back their memory after seeing a trigger item which will be marked in their brain. If a person other than the user tries to forcefully cause the amnesia to subside, they must have a higher level of control than the user or else it will not work.
Name: Rōkaraizu sa reta tsuiseki – Localized Tracking Technique
Classification: Stealth
Type: Supplementary
Range: Long (10m+)
Hand seals: --
Requirements: --
A very basic tracking technique. This technique requires an object that belonged to the target; this can range from a personal belonging such as a shoe to a piece of hair. However, the maximum range of this jutsu is approximately 10 kilometers.
Name: Ketsueki toreiru – Blood Trail Technique
Classification: Ninjutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: Ram
Requirements: Hunt & Disposal Group Member
A high level tracking technique whereby the user is able to discern the location of their target through the target’s blood. This is a very effective tracking technique because it discovers the area that the target is in and thereby removes the threat of any false trails. However, a drawback is that the blood must be less than a week old. The maximum distance that it can be used to track is approximately 20 kilometers.
Name: Mawaramichi – Misdirection Technique
Classification: Ninjutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: ---
Requirements: Hunt & Disposal Group Member
Having mastered the art of tracking, H&D members are always weary of being tracked by enemy teams and therefore have mastered the ability to erase their own trails and create new ones in a different direction. The basic application of this jutsu is to transfer both their physical and spiritual imprints to a wild animal and instead make it appear as if they were them.
Name: Danku - Splitting Void
Classification: Ninjutsu
Type: Defensive, Supplementary
Range: Close (0~5m)
Hand seals: Ram → Tiger → Monkey
Requirements: Protection Group Member
Creates a barrier of pure chakra directly in front of the user. However, this technique is weak on attacks that primarily use chakra such as Juuken.
Name: Kuchiyose: Gōmon Heya - Summoning: Torture Chamber
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m)
Hand seals: Boar → Dog → Bird → Monkey → Ram
Requirements: Kuchiyose no Jutsu, Interrogation Group Member
This technique is used to summon an iron torture chamber around the user and the opponent. First, the enemy's arms and legs are captured by four chains, and then the walls of the cage appear flat on the ground, quickly folding together to box them in. Finally, a large statue falls atop the cage, which is then tightly bound in chains.
The floor of the cage is outfitted with a number of gears that can be turned to constrict garrotte wire, which is tightly wrapped around the victim's body. The user can control the force of the gears using hand seals and chakra, using it as a method of torture and interrogation. However, he also feels the same pain as the victim.
Name: Dokushinjutsu – Mind Reading
Classification: Ninjutsu
Type: Supplementary, Iijutsu
Range: Close (0~5m)
Hand seals: ---
Requirements: 5+ Control, Interrogation Group Member
The user enters the target's subconscious by placing a hand on the target's head and extracts any information needed, even if the target has forgotten it or has had it blocked. Memories that have mental blocks on them will require longer periods of time to probe through and obtain however. Depending on the skill of the user and their level of experience, they will be able to go through days worth of the target's memories in a matter of moments and sift through until they find what they want while other may have to go through each memory in its entirety.
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[PTab=Ochitatsuki]
Ochitatsuki (meaning "Fallen Moon") is a group created by Fumei and the group is composed of anyone who is willing to aid him. Though the main purpose of the group is to help Fumei complete his "Reset the System" plan, people can join for their own reasons, using the group as a resource. The members are set into pairs to maximise success. The group headquarters is in a small cave near the legendary Ryuuchi Cave.
The members wear a cloak or cape which is black and has the group symbol in grey.
Allegiance: Rogue
Leader: Fumei
Members: Here, Here, Here
There are no specific requirements. Since Fumei has eyes all over the world, if he sees that you are fit for the organisation, he will contact you directly or send a member.
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E.E.N.D
The E.E.N.D stands for Enmugakure Elite Ninja Department. The name of this organization says it all, it's a group full of the strongest of the strong of the Enmugakure ninja, mostly made up of Tokubetsu Jounin, and Jounin, sometimes Chunin. They have separate missions that are more difficult than the average ninja's and there are different sections within E.E.N.D. (Think of the ANBU from Konohagakure for Enmugakure). Normally, shinobi are only allowed to join one of these sections within E.E.N.D.
Hunt and Disposal Group:
Section Leader: OPEN
Members: --
There are many different sections that you can join inside of the E.E.N.D. One of these sections is the Hunt and Disposal Group, normally made up in teams of 2 or 3. These type of E.E.N.D members hunt down rouge ninja, kill them, and dispose of their bodies. Their Hijutsu will be listed in a tab with the rest of the Hijutsu for E.E.N.D.
Interrogation Group:
Section Leader: OPEN
Members: --
There are many different sections that you can join inside of the E.E.N.D. One of these sections is the Interrogation Group, normally made up in teams of 2. These type of E.E.N.D members take hostage shinobi and interrogate them for knowledge. Members of this normally master in genjutsu, intelligence, or medical ninjutsu, or torturing, playing mind tricks or harming them until they give the interrogators what they want.
Stealth and Assassination Group:
Section Leader: OPEN
Members: --
There are many different sections that you can join inside of the E.E.N.D. One of these sections is the Stealth and Assassination Group, normally made up in teams of 1-4. These type of E.E.N.D members hunt down targets, say enemy shinobi with important documents or an official that decided to support an enemy village instead of Enmugakure, and kills them, taking their money, information, loot, etc., and returning it to the village.
Protection Group:
Section Leader: OPEN
Sub-Section External Leader:
Sub-Section Internal Leader:
Members: --
There are many different sections that you can join inside of the E.E.N.D. One of these sections is the Protection and Self Protection Group, split up into two sub-sections of External and Internal Protection. External Protection protects high-officials and welcomed Enmugakure visitors from enemies like bandits or rouge ninja, while they leave or arrive at Enmugakure. Internal Protection protects Enmugakure itself, from powerful rouge ninja to enemy villages. The External Protection Sub-Group normally has 1-3 members of teams, and Internal has 6 members protecting the walls at least. The only problem with the Internal Group is that you don't get many missions from the Internal Protection, unless we are under attack, while in External you can get many missions. Though, while in a mission with the Internal Group, you get paid an extreme amount, considering how dangerous they are. Internal will allow members to be a part of the Protection Group's Internal Sub-Group and any other Group within E.E.N.D if they meet requirements.
Information Retrieval and Analysis Group:
Section Leader: OPEN
Members: --
There are many different sections that you can join inside of the E.E.N.D. One of these sections is the Information Retrieval and Analysis Group. The members of E.E.N.D that join this group may spend long periods of time infiltrating villages or rouge organizations, etc. They get paid a lot of money, based on how well they executed their mission, if they were caught or not, and how long they spent undercover.
Membership Requirements
Must have at least the strength level of a Chuunin, meaning that they must have at least 100 EXP distributed towards their stats and have 5 additional jutsu to the basic three. However, most importantly, they must be willing to perform the dirty work necessary for the village’s operation. After, joining, the member will have to pick at least three Hijutsu and learn them. After, they will be sorted into a division and learn at least one Hijutsu from their specific division.
In order to become a Captain of a division, they must already be a member of the E.E.N.D and demonstrate leadership abilities within their own division. They are also required to know at least three of the Hijutsu specific within their division. Captains are squad leaders and should show abilities beyond a standard member.
Commanders are chosen by the Kage. Commanders should be at least Jounin rank in their village and demonstrate skill comparable to the strongest people in their respective village. They should also have a working knowledge of the entire E.E.N.D System and are therefore allowed to learn Hijutsu from each division. After becoming a Commander, they must learn at least one Hijutsu from each division of the E.E.N.D.
MEMBERS & ALLEGIANCE
Allegiance: Enmugakure no Sato
Leader: Current Mizukage: Oboro Ikanobori, E.E.N.D Commander: OPEN
Members: --
HIJUTSU
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Name: Hitoku no Jutsu – Concealment Technique
Classification: Genjutsu, Stealth
Type: Supplementary
Range: Mid (5~10m)
Hand seals: --
Requirements: --
A basic genjutsu which causes the user as well as the area immediately surrounding the user to change in ways to aid hiding. For example, if the user were hiding in a dark alley, the shadows would seem to converge on and surround the user, concealing them. This is purely illusory and works primarily because of its subtlety.
Name: Hainawa no Jutsu – Binding Rope Jutsu
Classification: Ninjutsu
Type: Defensive
Range: Close (0~5m)
Hand seals: Horse
Requirements: --
The user shoots a rope made out of chakra which binds the enemy’s arms or legs. This is used mainly to quickly immobilize and enemy for takedown due to its lack of strength. Because it is made of chakra, if the opponent has control higher than the user, or if they possess a chakra-related Kekkai Genkai (Hyuuga’s Juuken) they may break free.
Name: Tejo no Jutsu – Hand Cuff Technique
Classification: Ninjutsu
Type: Defensive, Supplementary
Range: Close (0~5m)
Hand seals: Ox, Tiger, Serpent, Bird, Tiger
Requirements: --
The user places the target’s hands behind their backs and then place their own hands over the target’s wrist. They then channel chakra and create a layer of chakra which acts as handcuffs. Similar to Hainawa no Jutsu, this relies on the level of control the user has and can be easily destroyed by clans specializing in chakra manipulation.
Name: Shuriken Chosei no Jutsu – Shuriken Control Jutsu
Classification: Ninjutsu, Weaponry
Type: Offensive
Range: Mid (5~10m)
Hand seals: ---
Requirements: Throwing weapon, Hunt & Disposal Group Member
Because H&D members are often required to capture and not kill their target, they must be able to aim for areas on their target which will not kill but paralyze instead. This jutsu allows the user to use their own chakra, similar to the chakra string of a puppet, and adjust the flight pattern of a thrown weapon.
Name: Onsei kyapucha no Jutsu - Voice Capture Technique
Classification: Ninjutsu
Type: Supplementary, Fuuinjutsu
Range: Close (0~5m)
Hand seals: Horse → Dragon → Snake
Requirements: Small scroll, Information Retrieval Group Member
The user is able to record the voice of a single person into a scroll and replay it at will. This is a vital skill for all IR members and allows them to obtain solid evidence that their target has said something.
Name: Undō mujikaku no Jutsu – Movement Unawareness Jutsu
Classification: Ninjutsu
Type: Supplementary
Range: Close (0~5m)
Hand seals: ---
Requirements: Stealth & Assassination Group Member
The user channels chakra into their feet and creates a shell around their feet. The shell has a much larger surface area than their feet and disperses the weight of the user much more evenly, reducing any signs of a footprint. This technique is very useful for situations where the user must walk through sand, snow, etc.
Name: Unari – Roar Technique
Classification: Ninjutsu
Type: Supplementary
Range: Mid (5~10m)
Hand seals: ---
Requirements: ---
The user is able to make anyone in a wide radius (hearing distance) instantly snap out of the confusing effects of Genjutsu, nullifying the effects of the illusions. However, for him to be able to utter this roar, the user mustn't be caught in the illusion himself in the first place, due to the precise tuning required to create those special waves.
Name: Onsei mohō no Jutsu – Voice Mimic Technique
Classification: Ninjutsu
Type: Supplementary
Range: ---
Hand seals: ---
Requirements: Information Retrieval Group Member
Members of the IR division are capable of duplicating the voice of any person they have heard speak. This is an extremely useful technique when trying to impersonate a person to obtain intelligence. A drawback however, is that while the frequency of the person’s voice can be copied, the language the person uses has to be learned and studied upon.
[/PTab][PTab=B-rank]
Name: Hozon gijutsu – Conservation Technique
Classification: Ninjutsu
Type: Supplementary
Range: Close (0~5m)
Hand seals: --
Requirements: --
Due to the nature of an E.E.N.D's job, they may have to protect certain documents, items, or even corpse. This jutsu creates a small shell made out of chakra around the specified item in order to protect it from decomposition. This effectively seals the item and prevents outside interaction unless destroyed. The jutsu usually lasts one day before requiring activation again.
Name: Men'eki sokushin – Immune Enhancement Technique
Classification: Ninjutsu
Type: Defensive
Range: Close (0~5m)
Hand seals: --
Requirements: --
By channeling chakra throughout the user’s immune system, they can temporarily enhance their immune system. This is a very effective defense against basic poison mists and other attacks which directly attack the user’s internal systems.
Name: Onkyou Hitoku no Jutsu – Advanced Concealment Technique
Classification: Genjutsu
Range: Mid (5~10m)
Hand seals: Ram
Requirements: Hitoku no Jutsu, Information Retrieval Group Member or Stealth and Assassination Group Member
The advanced version of Hitoku no Jutsu, this jutsu increases both the duration and effect of Hitoku no Jutsu and conceals the target in their environment. This jutsu is very effective for condealing because of the subtlety involved. With this jutsu, the user may even move and still have its effects, albeit weaker.
Name: Ōgoe heya kyapucha no Jutsu – Room Voice Capture Technique
Classification: Ninjutsu
Type: Supplementary, Fuuinjutsu
Range: Mid (5~10m)
Hand seals: Horse → Dragon → Snake → Dog → Snake
Requirements: Onsei kyapucha no Jutsu, Large Scroll, Information Retrieval Group Member
The user is able to record the voices of numerous people and seal it into a large scroll and replay it at will. This is a large scale version of the original jutsu and can be used from a longer distance than it as well.
Name: Torappu inpei no Jutsu – Hidden Trap Technique
Classification: Genjutsu, Stealth
Type: Supplementary
Range: Close (0~5m)
Hand seals: Snake
Requirements: Stealth & Assassination Group Member
This jutsu creates a small layer of chakra around traps, making them even less noticable. This technique lets the traps such as wires go up with the surroundings even more, making them completely invisible. Certain Doujutsu are able to detect this however, such as the Byakugan or the Sharingan as they can see chakra.
Name: Shinken Echou no Jutsu – Silence Dome Jutsu
Classification: Ninjutsu
Type: Supplementary
Range: Mid (5~10m)
Hand seals: Horse → Ram → Dragon
Requirements: Stealth & Assassination Group Member
Creates a dome of around 10 meters surrounding the user which does not allow sound waves to escape. This jutsu works in that chakra is permeated from the body of the user and is used to absorb both incoming and outgoing sound waves. The major disadvantage with this jutsu is that they cannot hear outside sounds just as outsiders cannot hear them.
Name: Ansatsu Burēdo – Art of the Assassination Blade
Classification: Taijutsu, Weaponry, Fighting Style
Type: Offensive
Range: Close (0~5m)
Hand seals: ---
Requirements: Tanto, Wakizashi, or Katana, Stealth & Assassination Group Member
The use of a bladed weapon is highly focused in the S&A division of the E.E.N.D. This fighting style, while not as flashy as other styles, takes advantage of extreme lethal effectiveness. Strikes are always efficient and use the least movement possible to attack a vital point. This style is a very effective method of attack for one-on-one encounters, especially surprise attacks.
Name: Jishinha no Jutsu - Seismic Wave Technique
Classification: Ninjutsu
Type: Defensive
Range: Long (10m+)
Hand seals: Boar
Requirements: Protection Group Member
Channeling chakra into their arms and hands, a preparation which takes little to no time for a Jounin of this level, hand seals are made to concentrate the chakra further, hardening the appendages to be used. Then, slamming their palms onto the ground, a large wall of dirt and earth erupt from the epicenter and travel around the user in what looks to be waves or miniature explosions that are about 5-10 meters high. These waves travel for about a radius of another 25 meters and serves to both destroy/alter terrain, make it extremely hard for an opponent to move, and can potentially flatten them as well if they are caught between two waves.
Name: Zenshenfuzui no Jutsu - Total Paralysis Technique
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m)
Hand seals: Snake → Ram → Horse → Bird → Monkey → Ram
Requirements: Interrogation Group Member
Much like Kanashibari, this is instead a much refined and potent version. Gathering all their mental focus into the process of performing this jutsu, the proper seals are performed and then the target is bound in place. As the namesake entails, all sensation is lost to the user, literally becoming numb over the entire span of their body. The user will use this technique to paralyze a captive, then proceed to use whatever torture method they prefer on their person till releasing the jutsu and allowing them to feel the full measure of their pain in a single moment. Obviously, it is quite a devastating jutsu in that respect. In combat situations it is slightly less effective.
The effect of this technique when used in combat can only be maintained so long as the user remains stationary and keeps eye contact with the target. If in any way their view is substantially obscured, the connection is broken and the target is able to move. This Jutsu may be broken by an ally using Kai on the victim and can only be used once on any given target.
Name: Shinkei Zoubobbau no Jutsu - Nerve Sensitivity Amplification Technique.
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m)
Hand seals: Bird → Dog → Ram
Requirements: Interrogation Group Member
An advanced torture technique of the T&I division of E.E.N.D. This causes the sensitivity of the target's nerves to increase tenfold, such that the slight prick of a needle is felt like the stabbing of a knife. Used to physically break captives, the effect lasts for one hour and may be used consecutively. Skilled usershave learned through previous training how to keep their captive conscious, so the target remains awake and very much in pain. Given enough time, this technique can break the will of most shinobi. This technique can also be used in combat; the user must touch his opponent. The effect, however, is the same.
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Name: Kyōsei kenbō - Forced Amnesia
Classification: Ninjutsu, Iijutsu
Type: Supplementary
Range: Close (0~5m)
Hand seals: Ram
Requirements: Control 5+
The user is able to force themselves to gain amnesia and forget vital memories. While the effects differ from user, the standard effect is to erase everything. This includes personality, memories, Jutsu knowledge, even Kekkai Genkai. However, the user is able to bring back their memory after seeing a trigger item which will be marked in their brain. If a person other than the user tries to forcefully cause the amnesia to subside, they must have a higher level of control than the user or else it will not work.
Name: Rōkaraizu sa reta tsuiseki – Localized Tracking Technique
Classification: Stealth
Type: Supplementary
Range: Long (10m+)
Hand seals: --
Requirements: --
A very basic tracking technique. This technique requires an object that belonged to the target; this can range from a personal belonging such as a shoe to a piece of hair. However, the maximum range of this jutsu is approximately 10 kilometers.
Name: Ketsueki toreiru – Blood Trail Technique
Classification: Ninjutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: Ram
Requirements: Hunt & Disposal Group Member
A high level tracking technique whereby the user is able to discern the location of their target through the target’s blood. This is a very effective tracking technique because it discovers the area that the target is in and thereby removes the threat of any false trails. However, a drawback is that the blood must be less than a week old. The maximum distance that it can be used to track is approximately 20 kilometers.
Name: Mawaramichi – Misdirection Technique
Classification: Ninjutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: ---
Requirements: Hunt & Disposal Group Member
Having mastered the art of tracking, H&D members are always weary of being tracked by enemy teams and therefore have mastered the ability to erase their own trails and create new ones in a different direction. The basic application of this jutsu is to transfer both their physical and spiritual imprints to a wild animal and instead make it appear as if they were them.
Name: Danku - Splitting Void
Classification: Ninjutsu
Type: Defensive, Supplementary
Range: Close (0~5m)
Hand seals: Ram → Tiger → Monkey
Requirements: Protection Group Member
Creates a barrier of pure chakra directly in front of the user. However, this technique is weak on attacks that primarily use chakra such as Juuken.
Name: Kuchiyose: Gōmon Heya - Summoning: Torture Chamber
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m)
Hand seals: Boar → Dog → Bird → Monkey → Ram
Requirements: Kuchiyose no Jutsu, Interrogation Group Member
This technique is used to summon an iron torture chamber around the user and the opponent. First, the enemy's arms and legs are captured by four chains, and then the walls of the cage appear flat on the ground, quickly folding together to box them in. Finally, a large statue falls atop the cage, which is then tightly bound in chains.
The floor of the cage is outfitted with a number of gears that can be turned to constrict garrotte wire, which is tightly wrapped around the victim's body. The user can control the force of the gears using hand seals and chakra, using it as a method of torture and interrogation. However, he also feels the same pain as the victim.
Name: Dokushinjutsu – Mind Reading
Classification: Ninjutsu
Type: Supplementary, Iijutsu
Range: Close (0~5m)
Hand seals: ---
Requirements: 5+ Control, Interrogation Group Member
The user enters the target's subconscious by placing a hand on the target's head and extracts any information needed, even if the target has forgotten it or has had it blocked. Memories that have mental blocks on them will require longer periods of time to probe through and obtain however. Depending on the skill of the user and their level of experience, they will be able to go through days worth of the target's memories in a matter of moments and sift through until they find what they want while other may have to go through each memory in its entirety.
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OCHITATSUKI
Ochitatsuki (meaning "Fallen Moon") is a group created by Fumei and the group is composed of anyone who is willing to aid him. Though the main purpose of the group is to help Fumei complete his "Reset the System" plan, people can join for their own reasons, using the group as a resource. The members are set into pairs to maximise success. The group headquarters is in a small cave near the legendary Ryuuchi Cave.
WARDROBE
The members wear a cloak or cape which is black and has the group symbol in grey.
MEMBERS & ALLEGIANCE
Allegiance: Rogue
Leader: Fumei
Members: Here, Here, Here
Requirements
There are no specific requirements. Since Fumei has eyes all over the world, if he sees that you are fit for the organisation, he will contact you directly or send a member.
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